ComeOn launches new casino brand in Germany European Gaming Industry News

ComeOn launches new casino brand “Blitzino.com” in Germany

CHERRY AB (PUBL) -STO: CHE R-B. ST's subsidiary Comeon Gambling Operator has launched a new brand Blitzino. com for Bazar in Germany. ST launched a new brand Blitzino. com for German Bazar. Blitzino. com is a combination of "Lightning", "BLITZ (Dengeki)", and provides deposits and output and casino play at an instant speed.

Blitzino. com is operated under a license from the gambling category of Malta, and customers can receive an open grade from the Frisky-Game in casinos and withdraw money without long-term registration.

"After launching Snabbare and Hajper in Sweden, NOPEAMPI in Finland in Sweden, COMEON's CEO," I wanted to provide this business model in Germany. The buyer's skills are more and more convenient, and that he was actually available in the market, for example, in BLITZININO, customers started acting quickly and to his own interests. I have the ability to get immediate access.

The absolute conclusion of your knowledge (KYC) for each deposit is that you can quickly execute the regular registration process that requires unnecessarily large amounts of time. The process of withdrawing funds is still very quick and effective, and it is completed in just 15 minutes.

Comeon is a leading company with popular brands and powerful positions in the online game market of mobile, tablets and computer devices before casinos and sports.

Click here for details:

Lahsen Merzem, CEO, [ E-mail Protected] Anders Antonson, IR & amp; amp; amp; Amp; Communications: +46 709 994 970, [ E-mail Protected].

Cherry short

Cherry is an innovative and rapid growing game, rest and media companies. Cherry, founded in 1963, is currently developing businesses in five dynamic businesses: online games, games, online marketing, game technology, and casino restaurants. Group's goals are organic growth and strategic acquisitions of hig h-growth companies. Cherry has 1, 400 employees and 9, 250 shareholders. Class B-Promotion is quoted by NASDAQ Stockholm Exchange and Mediu m-sized stock sector. You can find help information on website www. Hourry. se.

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Playtika Reports Q2 2024 Financial Results

Reading time: 2 minutes

Playtika Holding Corp. announced the second quarter of cash settlement on June 30, 2024.

Profit was $627 million, down 3. 7% quarter-on-quarter and 2. 5% year-on-year. DTC platform revenue was $173. 7 million, up 1. 3% quarter-on-quarter and 5. 1% year-on-year. Net profit was $86 million, up 63. 4% quarter-on-quarter and 14. 4% year-on-year. EBITDA before loan adjustments was $191 million, up 2. 9% quarter-on-quarter and 11. 2% year-on-year. Foreign exchange options, currency equivalents and short-term investments totaled $1. 1 billion as of June 30, 2024. "We are focused on strategic initiatives aimed at revitalizing the strength and potential of our core games and our bag. We are actively exploring opportunities to expand our game offerings through M& A. Our focus is to find studios that complement our existing games and create lasting value.

"Profitability continues to improve noticeably, driven by our focus on our direct-to-consumer business and strict control of operating costs. We are taking steps to ensure sustainable growth and profitability, and our commitment to creating lasting value for our players and shareholders is unwavering," said Craig Abrahams, President and Chief Economic Officer.

Key Business Characteristics and Key Business Drivers

Average daily paying users were 298 thousand, down 3. 6% year-on-year and 2. 9% sequentially. Average paying conversion was 3. 7% (3. 5% in Q1 and 3. 6% in Q2 2023). Casual gaming revenue was down (4, 3)% on a rolling basis and down (1, 7)% year over year. Community casino revenue was down (2, 9)% on a rolling basis and down (3, 4)% year over year. Bingo Blitz revenue was $155. 7 million, down (1, 2)% sequentially and down (0, 4)% year over year. Journey revenue was $74. 6 million in June, down (2, 6%) year over year and up (1, 9%) year over year. Slotomania profits of $133. 8 million were down (1, 2)% sequentially and down (7, 5)% year over year. Playtika Announces Quarterly Dividend Payment Playtika's Board of Directors has declared a cash dividend of $0. 10 per regular promotion included in the appeal, payable on October 4, 2024 to promotion holders of record at the close of business on September 20, 2024. Future dividends are subject to market standards and Board of Directors incentives.

Based on the results of 2024, the company expects to be the lower limit of 2, 52 to 2, and $ 62 billion, and will present eBitDa before $ 730 to 7. 7 million after the loan adjustment. The serious cost will fall between $ 95 to 100 million, expecting to be in the middle of the range.

Reading time: 3 minutes

Venturemax Group's Pierre Mifsud, Pierre Mifsud, states that if the Igaming world can avoid pitfalls, it will provide a great opportunity for new companies with great ideas.

The world's online gambling industry has always attracted people with a intelligent brain, creative talent, and a strong entrepreneur spirit.

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Navigating the iGaming Industry as a Start-Up

From the acquisition of hundreds of millions of dollars to boutique studios to the merger and integration of to p-notch operators, which have become recognized by everyone, the uproar is not enough. However, some companies succeed, while others fail.

This is due to the fact that the online gambling industry is not easy. This is the background of mining (mining), which means the end of the game if you make a mistake. To reach the top, you need not only excellent ideas and smart products, but also economic support.

As a result, emerging companies need to master all aspects of business, from product characteristics and customer skills to regulations, differentiation, marketing, and funding. And even in this case, victory is not natural.

Look at some of these important areas and see how to avoid the disability facing emerging companies.

Regulation, license, compliance

When the transition to regulation began, most of the maps turned white to snow. This was a great opportunity for the organization and a new task.

Businesses, suppliers, and other providers need to obtain licenses and authentications to perform business in the regulated jurisdiction, and their requirements vary from market to market, but this is difficult to say. 。

Most organizations have specialized departments to obtain important approval to enter the market, and the compliance team checks the compliance every day. The cost of compliance violations is very high, which can be fatal for emerging companies.

Therefore, let's consider organizing a specialized team that meets all regulatory requirements, even if you are alone. That's because it leads to lon g-term business.

Stand from the crowd

In fact, it's not surprising that many emerging companies pursue such skills. This basically means differentiating and providing fresh things fundamentally.

This has the potential to be truly innovative. Unprecedented format, fresh mechanism, development, problem solving, or the best way to arrange what is already being done.

Technology is a great driving force in innovation, and new companies that have reached Big Sports often have a patented platform, conclusions, and mechanisms, and swells the industry.

Of course, this was not considered to be unable to access due to the turmoil, and we saw many of the startups that improved what was already created and harassed huge sports.

In any case, emerging companies need to be affected, as a result, searching for unique transactions that invites something fresh, copy and move forward. I can't.

Larg e-scale customer acquisition:

Whether you are B2B or B2C, one of the most important tasks in your business is considered to be a larg e-scale acquisition. To do so, group advertising strategies are important, and at the right time, you can attract buyers with the support of notification that truly reacts to the appropriate space.

At the same time, for companies and brands, being basically real and having their own voices is the highest level of competition.

This is because, for example, this is a single way to make it sound in the background of noise created by rivals, just as the company has a clear identity and task. 。 Modifying a channel that can introduce a true relationship with customers is still very basic.

Digital marketing is truly economically effective if it is done correctly, is perfectly controlled and easy to optimize in real time if it is planned and analyzed.

Therefore, this marketing method is considered unstable for B2B and B2C companies.

Securing initial funds

Most emerging companies face the need for funding to realize their intentions. The organic rise is probably every time, but it is boring, which has the potential for the company to actually miss the right timing.

However, finding an advantageous researcher has the ability to explain what is easier to arrange. Some traders are ready to provide capital, but they do not want to play unnecessary roles in the company's daily management, while others have more controls and roles than founders.

Startups also need to think about how to become attractive to the right investors. VentureMax Group has an investment arm and has clear criteria that companies must meet before considering partnering with the company.

{RUIT}

Be in early development stages with huge growth potential

Be a potentially revolutionary company

  • Be a company with innovative technology
  • Have a strong founding team
  • Has a scalable and defensible market opportunity
  • We don’t just provide financial assistance to startups, we want to share our vast experience and help companies navigate this amazing industry.
  • Reading time: 6 minutes

There are seven stages in the life cycle of a game: planning, pre-production, production, testing, pre-launch, launch, and post-production. Once launched, video games start competing for players’ attention, and with so many games to choose from, it becomes difficult to maintain interest. Working with a distribution partner later in a game's lifecycle, rather than relying on giants like Steam, gives publishers many strategic advantages and helps them keep their games relevant months after release.

Vadim Andreev, CEO and co-founder of Rokky, a global game distribution platform that connects publishers and shops around the world, talks about the first year of post-launch video game sales and explains the benefits of working with a distribution partner like Rokky.

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Maximising Game Success: The Advantages of Partnering with a Distribution Partner

How third-party distribution platforms can effectively compete with giants like Steam

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On average, pre-orders account for about 1% of total sales from two months before a game's release through the year. Then, 2-4 weeks before the release, this rises to 4% of total annual sales. Pre-orders peak one week before release, during which publishers can expect to make up 12% of total first-year game sales. During the pre-order period, Rokky captures an average of 16% of a game's annual sales, highlighting the importance of pre-orders.

Later, smoky drops from 7 % to 4 % per week, and steam falls from 14 % to 5 %. Rokky reservations, release, and sales of the first month of sales will sell 56 %of the game copy for one year, and Steam will be less than 61 %.

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The thir d-party distribution platform provides services that are more flexible and focused on buyers.

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Cooperation with this distribution partner, such as Rokky, may provide a strategic advantage to the publisher. Thir d-party distribution platforms have market coverage, indications for changes in demand, dangers associated with international sales, almost all others: almost all others:

Market restrictions: Depending on the state and regions, local governments have severe restrictions on video games, and in fact, direct development through such platforms like Steam has become complicated. ROKK Y-like distributors, which have the skills to work in such markets, have all the opportunities to safely break these obstacles and secure access to new audiences.

The most flexible price setting: Steam is not every time, but it responds almost immediately to the game demand composition and has the ability to provide bonuses and special offers. Distributors have any chance to adapt to the market situation and use a flexible price strategy.

  • Localization and adaptation to culture: Distributors working in specific areas know the characteristics of local cultures, as well as all other distributors, and users in the localization of games, advertising campaigns, and native languages. There are all opportunities to provide adaptive content, such as support.
  • Advertising support: Distributors often provide additional advertising tools, such as advertising, PR campaigns, and participation in local events and exhibitions. This can significantly increase the game's awareness and attract more users than regular advertising activities on Steam.
  • Logistical support: For pharmacy game clones, distributors provide all the necessary logistical support, such as creation, storage, and delivery, so publishers can be freed from a significant part of the organizational work and focus on developing their content.
  • Legal and financial support: Operating in international markets can require knowledge of local laws and financial claims. Distributors with experience working in different jurisdictions can provide legal and financial support, minimizing risks and ensuring compliance with legal requirements.
  • Reach a larger audience: Distributors often have established relationships and partnerships with local and online shops, which allows them to reach a larger audience and sell their games through different channels, significantly increasing sales and brand awareness.
  • Reach a larger audience: Distributors often have established relationships and partnerships with local and online shops, which allows them to reach a larger audience and sell their games through different channels, significantly increasing sales and brand awareness. The advantage of partnering with distributors is also proven by the fact that the percentage of total sales on Steam that comes from distributors has increased over time. The attached graph shows the change in sales through Rokky relative to total sales on Steam over the 12 months after the game's release. However, it should be noted that the data shown in the graph is a compilation of the meaning of best-selling games based on Rokky data. In some cases, the spread of meaning for each game can be quite noticeable.
  • After the third month, there are fluctuations, but it generally tends to rise, peaking in the sixth month. As a rule, this is when the first marketing promotion of the game begins. According to Geekyminded, it takes an average of 70 days for a game to be released.

After the sixth month, the turnover rate increased more noticeably, reaching a new peak of 2. 87% in the ninth month. In the tenth month, sales recovered, taking advantage of the large discounts made up to the previous month. At the end of the twelfth month, the share of sales via Roppongi stabilized at 1. 55%.

Although the sales ratio fluctuates, the overall trend shows that the share of sales via the distributor Rokky in the total sales on the Steam platform one year after the game's release is increasing. The increase in the share of sales via distributors in the total sales on the Steam platform is due to several factors:

Credit

Price competition: Shops where distributors sell publishers' games actively use their margins to compete on price. They can offer various discounts and promotions, making the offer more attractive to buyers compared to the fixed price on Steam.

{SMORE}

  • Trust
  • {SAME}
  • {Retailer}
  • In this way, Rokky has successfully competed with the Steam platform and increased its revenue share in the overall structure with a more flexible and consumer-oriented approach. Demand for games via third-party distribution platforms like Rokky declines much more slowly than via Steam, allowing publishers to obtain stable revenue in the long term. By competing on price and offering various promotions, shops can maintain interest in games for several months after launch.

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Elim Poon - Journalist, Creative Writer

Last modified: 27.08.2024

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