DWG reveals Jade Diamond Casino through Facebook Instant Gaming platform European Gaming Industry

DWG reveals Jade Diamond Casino through Facebook Instant Gaming platform

Design Works Gaming (DWG), a major game provider and operator, has launched the latest community casino Jade Diamond Casino on the Facebook Instant Gaming Platform.

This is the fifth share of a free DWG game that can be used on both mobile and desktop computers on the Facebook platform, which is considered to be original for HTML 5-based games.

Facebook's instant gaming platform started last year as a closed beta version. However, a while ago, all creators could be used to create games that do not depend on the platform on HTML5. DWG is one of the first public casino pelators who started this channel.

Jade Diamond Casino invites you to a sophisticated and effective way to play in public casinos. A simple platform does not impair the quality of gameplay. Players have all the opportunities to access this game at a significantly faster load speed via all available applications, such as Facebook apps.

Like DWG's established public casinos, Jade Diamond mixes iconic slots and Las Vegas style video slots. As you proceed with this game, players have a chance to improve, and have the chance to increase their bet and open new games.

"I'm excited to launch the latest community casino, Jade Diamond Casino, who is able to launch the latest community casino, Jade Diamond Casino. Recognized as the best opportunity, the technical expert team worked vigorously to launch and operate the latest casinos.

"With impressive gameplay and fun interface, Jade Diamond Casino is another lively option for the DWG community casino line."

Jade Diamond Casino is the latest casino added to the DWG community casino portfolio, including cash rivers, diamond sky casinos, spinbegas slots, and Super Slcrutch Casino.

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Playtika Reports Q2 2024 Financial Results

Reading time: 2 minutes

Platekaholding Co., Ltd. has announced the second quarter cash settlement that ended on June 30, 2024.

Profits were $627 million, down (3. 7%) and (2. 5%) compared to the same period last year. Profits from the DTC platform were $173. 7 million, up 1. 3% and 5. 1% alternately compared to the same period last year. Failure profits of $86 million increased 63. 4% year-on-year and 14. 4% annualized. Adjusted EBITDA on loans was $191 million, up 2. 9% year-on-year and down (11. 2)% annualized. As of June 30, 2024, currency-denominated accommodation, its equivalents and short-term investments amounted to US$1. 1 billion. "We are focused on strategic initiatives that focus on the endurance and potential of our core games, and the livability of our bags. We are actively exploring the ability to expand the reach of our games through M& A. Our concern is focused on the search for studios that complement our play and make long-term costs," said Robert Antolol, Principal Executive Director.

"Our concern for the business, focused on direct buyers, and strict alignment to control operational costs has led to a notable improvement in the profitability characteristics of alternative bases. We are taking steps to ensure sustained increases and profitability, and we are committed to making long-term profits for our players and shareholders, our concern for execution remains unwavering," said Craig Abrahams, Chief Executive Officer and Chief Economic Officer.

Main Business Characteristics and Key Business Drivers

The average daily paid users were 298 thousand, and on an annualized basis, the number of users alternated between (3, 6)% and (2, 9)%. Average pay conversion was 3, 7% compared to 3, 5% in the first quarter and 3, 6% in the second quarter of 2023. Revenues from casual games were down (4, 3)% in the turn and down (1, 7)% in the year. Revenues from games in covered public casinos were down (2, 9)% and (3, 4)% on an alternating basis. Bingo Blitz revenues were $155. 7 million, down (1, 2)% and (0, 4)% on an alternating basis. Revenues from travel in June were $746. 0 million, down (2, 6)% in the turn and up 1, 9% in the year. Slotomania profits of $133. 8 million were down (1, 2)% in the turn and down (7, 5)% in the year. Playtika has announced the payment of a quarterly dividend.

Playtika's Board of Directors has announced the payment of a reverse dividend for the exchange rate of $0. 10 for the promotion of traditional promotions to promoters registered at the close of business on September 20, 2024, payable on October 4, 2024. Future dividends are subject to market standards and Board of Directors' proceeds.

According to business results in 2024, sales were 2, 520 to $ 262 billion, the lower limit of the previously announced range, and after adjusting the loan, the EBITDA index was 730 to 770 million, which is in the middle of the previous scope. The capital cost is expected to be $ 95 to 100 million.

Reading time: 3 minutes

Pierre Mefsud, a commercial director of Venturemax Group, states that if the Igaming world can avoid pitfalls, a new company full of rich ideas will have a great chance.

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Navigating the iGaming Industry as a Start-Up

The world's online gambling industry has always attracted people with the best brain, creative talent, and a strong entrepreneur spirit.

From the acquisition of hundreds of millions of dollars to boutique studios to the merger and integration of to p-notch operators, which have become unmistakable international leaders, there is no time for success stories. However, there are successful ventures, while others fail.

This is due to the fact that it is difficult to navigate the online gambling industry. This is a mine field, which means the end of the game if you make a mistake. To be at the top requires not only great ideas and smart products, but also a great deal of funding.

Eventually, emerging companies need to master all the business fields, from product quality and customer experience to regulation, differentiation, marketing, and funding. And in this case, success is not a matter of course.

Look at some of these important fields to find out how to avoid the obstacles they create.

Compliance with regulations, licenses, and requirements

When the industry shifted to regulations, most of the maps changed from gray to white. This was a great opportunity for the organization, but at the same time it was a new challenge.

Operators, suppliers, and other services have to acquire licenses and certificates to enter the regulated jurisdiction, and the requirements vary from market.

Most organizations have specialized departments involved in the acquisition of the license required for entering the market, and a team in charge of startups.

Therefore, let's consider creating a specialized team that handles all legal requirements to make business lon g-term, even if you are alone.

Stand from the crowd

It’s no wonder that many startups chase it. In other words, it’s important to offer something new to stand out.

It can be something truly innovative, such as an unprecedented game format, a new mechanism, a technology that solves a problem, or simply looking for a better way of doing something that is already being done.

Technology is a great driver of innovation, and the most successful startups often have patented platforms, solutions, mechanisms, etc. that are taking the industry by storm.

Of course, this is not a prerequisite for success, and we have seen many successful startups, so it has already happened.

In any case, startups need influence, and they will not get very far by imitating those that have come before them.

Attracting customers at scale:

One of the most important challenges for any business, whether B2B or B2C, is attracting customers at scale. To do this, you need a comprehensive marketing strategy that can attract customers at the right time and place with a message that really resonates with them.

With such a high level of competition, it’s important for companies and brands to be authentic and have a clear voice in communicating with their audience.

It’s the only way to make your voice heard over the noise your competitors create. It’s also crucial to be clear on the channels that create a real connection with your customers.

Digital marketing, if done right, is truly economically effective, highly trackable, and easily optimized in real time, provided the right data is collected and analyzed.

That’s why this type of marketing is a must for B2B and B2C companies.

Securing Initial Funding

Most startups face the need to raise funds to execute their plans. Organic growth is always possible, but it takes time, which can cause your business to miss out on opportunities.

But finding the right investment partner is easier said than done. Some investors are willing to provide capital, but don’t want to be overly involved in the day-to-day running of the company, while others demand more control and participation than the founders are willing to provide.

Startup companies need to think about how to arrange themselves for appropriate investors. Venture Max-Group has a variety of aspects of investment, and before that, it is essential to answer companies how to consider the possibility of a partnership with companies.

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Find a significant increase in lifting and injured for formation

  • Being a problem with revolutionary freezing ability
  • Being a brand with innovative technology
  • Space} The existence of a powerful founder team
  • The existence of expandable and protected market opportunities
  • We want to not only provide economic support to emerging companies, but also distribute our own luxury skills and support companies to safely navigate this wonderful industry.

Therefore, it is not the fact that we are acting on many problems, but those who have not been solved, who can achieve our own Igamin g-Essence's prosperity will receive a huge reward. It will be.

Reading time: 6 minutes

The seven development borders continue to the current cycle of video games: planning, pr e-production, production, testing, pr e-trial, release, and post production. And video games start competition to get the interest of players, and at the same time, the number of games for choices is not easy to distract. In return that depends on giants like Steam, cooperating with distribution partners at the final stage of the actual cycle of the game gives a lot of relevance to the strategic advantage of publishers and their concerns. A few months later depending on the games.

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Maximising Game Success: The Advantages of Partnering with a Distribution Partner

Vadim Andrieev, a massive director and c o-founder of ROKKY, a mass game distribution platform that connects shops around the world, is in charge of the first year of the launch of video game game, and this distribution like ROKKY. Determine the excellent quality of work with a partner.

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How to effectively compete with major overseas distribution platforms like Steam

On average, reservations are sold two months before the game release within 1%of the total sales for one year. Later, this indicator increases to 4%of the total sale of that year 2-4 weeks before the release. The peak of reservation sales was one week before the release, and at this stage, Publishers can plan for 12%of the first year's firs t-year game sales. At the pr e-ordering stage, Rokky prepares the average annual sales of the game, 16 %, so that this importance can be ordered so that you can pr e-order the game.

Sales began to decline gradually, and in 2-4 weeks after the release, smoky was 7 % to 4 % a week and steam was 14 % to 5 %. Combined with reservations, release, and first monthly sales, Rokky's annual sales are 56 % and Steam is about 61 %.

In the remaining 10 months, Rokky is 43 % and Steam 38 % accounts for almost half of the annual sales. At the same time, the trend line of the following graph indicates that sales via the third party distribution platform have disappeared overall over the sales via Steam.

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The thir d-party distribution platform provides a more flexible and consume r-oriented approach

Cooperation with distribution partners like ROKKY gains many strategic benefits. By using a thir d-party distribution platform, you can expand market reach, respond to changes in demand, minimize risk associated with international sales:

Market restrictions: Depending on the country and region, the government's regulations on the sales of video games are severe, and direct sales may be difficult through platforms such as Steam. ROKK Y-like distributors, which have gained experience in such markets, can overcome such barriers and provide access to new audiences.

  • Low price setting flexibility: Steam does not necessarily provide timely discounts and special offers in response to changes in game demand. On the other hand, distributors can quickly respond to market conditions and adopt a more flexible price strategy, so that they can increase sales.
  • Localization and cultural adaptation: Distributors who develop business in specific areas better understand local culture, so customized content in local languages ​​such as localization of games, marketing campaigns, user support, etc. in local languages. It can be provided and enhances the ability to appeal to local players.
  • Marketing support: Distributors often provide additional marketing resources, such as advertising, PR campaigns, participation in local events and exhibitions. This can significantly increase the awareness of your game and attract more users than standard marketing activities on Steam.
  • Logistical support: For physical copies of your game, distributors provide all the necessary logistical support, such as production, storage, and delivery, so that publishers can be freed from most of the organizational work and focus on content development.
  • Legal and financial support: Operating in international markets may require knowledge of local laws and financial requirements. Having a distributor with experience in different jurisdictions provide legal and financial support to minimize risks and ensure compliance with legal requirements.
  • Wide audience: Distributors often have established connections and partnerships with local and online shops, which allows them to cover a wider audience and sell your game through different channels, thus increasing sales and brand awareness.
  • At launch, the percentage of sales made through Rokky peaked at about 4%. It then plummeted to just under 1% in the first week after launch, and remained flat for the next month. It began to gradually increase from the third month, reaching 0. 78% in the second month and 1. 02% in the third month.

After the third month, the percentage of revenue varies considerably, but generally tends to increase, reaching a peak in the sixth month. It is usually around this time that a game's first advertising share begins. According to Geekyminded, it takes an average of 70 days for a game to make its first sale.

From the 6th month, the percentage of turnover increased even more noticeably, reaching a new peak of 2, 87% in the 9th month. In the 10th month after the introduction, it was confirmed that the bonus had increased significantly in recent months. At the end of the 12th month, the percentage of sales through Rokky stabilized at 1, 55%.

Despite the phenomenal sales percentage, the general aspiration is talking about the increase in sales to Rokky distributors in relation to the total sales volume on the Steam platform released after the first year of the game. The increase in the percentage of sales through distributors in relation to the total sales volume on the Steam platform is justified for several reasons:

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space}Price competitiveness: Shops, where distributors have noticed the publisher's games, actively compete using their own margins. They have the opportunity to offer all kinds of bonuses and promotions, and in fact prepare offers for customers to compare with the fixed fees of Steam.

  • Promotions and advertising: Distributors and their partner shops often carry out all kinds of promotions, sales and special offers to attract interest to their products and increase sales.
  • Localization and adaptation to the local market: distributors have more opportunities than others to adapt their own offer to the special claims and tastes of the local market, allowing for a draft deployment even in places where there is no demand for Steam or the necessary advertising help is not included.
  • Diversity of payment methods and delivery standards: distributors have every opportunity to offer more flexible and various payment methods and even more favorable delivery conditions, making the purchase cheaper and more comfortable for all types of customer categories.
  • Investment in customer service: distributors often invest in increasing their customer service capabilities, providing more quality assistance, which can actually reduce customers and increase sales.

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Elim Poon - Journalist, Creative Writer

Last modified: 27.08.2024

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