Interview Kamagames CEO Andrey Kuznetsov Provides an Insight Into the Project

Interview: Kamagames CEO Andrey Kuznetsov Provides an Insight Into the Project

A: Kamagames is not a gambling company, but a social casino operating company.

Social games and rea l-money casino games include the motivation to play, the psychology and ideas during play, the goal set by the player, and what to finally define as "victory". there is.

KAMAGAMES is one of the largest social mobile poker businesses in Europe and one of the fastest businesses in the world. The company was established in 2010 and has more than 250 employees. We are headquartered in Dublin, Ireland, and have an office in London and Dubai.

Pocalists are our main game. He won numerous awards, ranked first in the App Store in 101 countries and in Google Play in 45 countries.

Gross profit at the end of 2017 was $ 57. 5 million, up 63 % yea r-o n-year. The number of daily active users (DAU) has increased to 530. 000. In the first half of 2018, these achievements were improved: in the first half of 2018, the number of DAUs doubled compared to the first half of 2017. Gross profit increased by 53 % in the same period, compared to the already powerful bass of $ 57 in 2017, 57 million dollars.

Q: How is KAMAGAMES different from many other poker operators and casino platforms on the Internet?

A: In social mobile poker, ZYNGA and WSOP/PLAYTIKA are the main competitors. Zynga is a market leader of this genre, and WSOP/Playtika has the same number of social mobile pokers as Kamagames.

Certainly, Zynga and WSOP poker games adopt a casual gameplay as us as we, according to the rules of classic Texas Holdem. However, Pokerist, our own poker product, has more unique features in addition to these advantages:

Multi Table Tournamen t-We have launched a mult i-table tournament (aka MTT) for the first time as a social casino pelator. This is a very complex feature, so it has only appeared in real money games so far. We are very proud of MTT and have gained wonderful results since the start.

Unique party mod e-Last year, Kamagames introduced poker party mode. This is basically a classic poker game, but has a unique twist. These party modes provide unique play style and unique rules, designed to enjoy casual play. Party mode is very popular with players and offers at least one party mode every week.

White label and partnershi p-KAMAGAMES is only looking for B2B partnership among the above creators. We have been promoting some unpublished partnerships that we have not yet been able to talk, but we are already preparing quite good things, such as Poker Night In America (US TV program), Poker Champions, which partnered with Yoozoo Games India, and direct exchange platforms.

Q: What is KAMAGAMES's public casino games better than others?

A: In addition to the above advantages, we believe that we have been interacting with players more than any competitors. We regularly provide new content, functions, and other updates to players so that they don't get bored every time.

In addition to MTTs, many party modes, frequent updates, a wide range of scavenger hunts, events focusing on specific themes, and one week for players.

In addition, all of our games exist in one application, so players can easily switch to different games, protecting friends and chips.

Q: What is the relationship between blockchain and token resale?

A: In recent years, there have been inquiries from more players to see if it is possible to buy chips with cryptocurrency, so we decided to consider highly possible options and understand the feasibility. As a major community casino operating company, we are looking for new ways to improve the game every day and bring innovation to the community casino industry. As a result, he won the "Innovation in Public Casino" at the EGR Marketing and Innovation Awards held in London a while ago.

At the same time, we are always trying to provide new and exciting things to players, and the launch of Kamagames Token (KGT) is a good example. This is a great opportunity not only to thank the players, but also to show how KAMAGAMES is passionate about the introduction of new technologies.

KGT's strategy is to attract new players and substantially sell marketing/ advertising campaigns that reward existing players. Our players have the opportunity to buy our i n-game currency, virtual tokens, at a higher profitable rate, and can receive additional bonus tokens for the first six months. This is not our financing method, and we do not seek any kind of investment. KGT is just a "proxy" for acquiring a cryptocurrency unit from Kamagames.

Q: What blockchain implementation is integrated on the platform?

A: We use Ethereum platforms to make token, but we don't use it in the game framework. It may be aware of why our games are not distributed or why there is no possibility of imitating blockchain literally. There are many evidence that our public poker cannot be regulated in a dispersion type.

First, the maximum speed of transactions and calculations that currently have the ability to guarantee the development of blockchain is much needed. Our games, especially pocalists, are equal to 10, 000.

This is something that cannot be overcome in rea l-time blockchain development.

Second, you must pay a fee for introducing an external blockchain.

Third, this is probably the most important thing, but if you migrate a random number generator (GSC) to a blockchain, you can make games easier and decrypt. We are proud that we are providing conscientious, harmless and interesting games for public casinos, but now that if we are not centralized, we have the functions we value. You will be in danger.

Q: As a result of the introduction of the token, how much is the required amount? What is the token used for?

A: The number of kamagames tokens is limited to $ 25 million, and if you judge from the current sales, we want to achieve the full amount earlier than planned.

As a result, the resulting revenue will be used for the company's rules, expensive costs, staff's costs, and future product development. This is by no means funding. Again, this is the key to income.

Q: It was mentioned that the resale of the KGT token was released from the ICO. Please tell me in detail about this.

A: There are some important factors that need to be clarified for the resale of KGT tokens:

  1. I don't intend to feed the Space} trader method.
  2. Space} We do not split the token between the kettle game team.
  3. Space} tokens are not traded on exchanges.
  4. Space} tokens can only be changed to currency units in the game.
  5. This is the provision of a proposal paid by the added value tax, and is the first in the world to prepare it during the resale of the necessary tokens.

To avoid fluctuations, this is a resale of fresh and available Kamagame s-player tokens. Thus, this is not ICO. ICO (Initial Coin Offering) is a method without a regulation to raise funds for new cryptocurrency companies. ICOs are used by emerging companies to avoid strict and adjustable processes of venture capital and banks required.

During the ICO, the percentage of cryptocurrencies is sold to the initial supporters of the project in exchange for legal payment tools or other cryptocurrencies, but are mainly in Bitcoin and Etherneum.

The main difference in KAMAGAMES is that the company does not try to raise funds and do not require any investment. KAMAGAMES TOKEN is just a "proxy" for purchasing cryptocurrency (chips) at a significant discount rate.

Q: Please tell us the current project status. Please tell me the future roadmap of the KAMAGAMES project.

A: Currently at the stage of closed pr e-sale (with 25 % bonus token), pr e-sale from September 24 (with 20 % bonus), and on October 8, November 12 The end is scheduled.

Q: Please tell us about KAMAGAMES partnership and collaboration.

A: Currently, Kamagames has a partnership with the following companies:

  • Poker Night in America is a game based on our representative pocarist games developed in collaboration with American TV program Poker Night Live broadcast on CBS Sports Network. In the second year of collaboration, we released major applications for applications, including many new games, modes, and other additional content.
  • Poker Champions has partnered with Yoozoo Games in India to adapt to a specific Indian game viewer in combination with the unique appearance of pocalists with Yoozoo expertise in the region and market.
  • Partnership between instant messages TANGO and Viber Exchange has now used our games on two very popular messaging platforms. In fact, Pokerist was loaded more than 1 million times in Tango, a larg e-scale customer base in the United States, Canada, Mexico and India. VIBER has more than 664 million users in 193 countries.
  • In partnership with Yogscast, which is very popular on Twitch, we have produced some pocalists.
  • Our latest collaboration is Huawei. The Huawei Appgallery Platform, an independent application bore designed for Huawei devices, has been added to our social casino game portfolio. Huawei is a huge brand around the world, and this is very interesting for us because 153 million devices were sold alone in 2017.

Q: Can you tell your readers about your team, your experience and knowledge?

A: It is not easy to describe each specialty because more than 250 employees work in offices around the world. In the case of Dublin headquarters, our teams are active around the world in the fields of games, laws, and advertisements for decades.

For the past five years, I have been working directly as a director of Kamagames and as a manager for the past two years. On behalf of the Board of Directors, I am in charge of planning and implementing the business activities of the entire Kamagames group.

The chief lawyer, Rubov Abramenco, has been involved in many jobs in the field of international corporate structural planning and has internationally recognized in the tax law, IT law, and business fields.

Sam Forest (Mass Communication Content Director) has more than 25 years of experience in interactive rest communication. In his career, he was in charge of a wide range of popular brands of Universal Entertainment, such as Disney / Pixar, Pixar, WWE, Dream Works, Nicolodon, Hasbro, and Marvel.

The team has been growing for years and is considered a big class team in all categories. < SPAN> A: More than 250 employees work in offices around the world, so it is not easy to describe each specialty. In the case of Dublin headquarters, our teams are active around the world in the fields of games, laws, and advertisements for decades.

avatar-logo

Elim Poon - Journalist, Creative Writer

Last modified: 27.08.2024

In an interview with GamesBeat, Kuznetsov added: “We want to be on the cutting edge of technology. We've decided to take this first step. If our players like. How Brands Use Tokens to Attract and Retain Customers | Andrey Kuznetsov within Kamagames' games. Game industry by lxinbu. Andrey Kuznetsov, CEO of European gaming operator KamaGames, is confident a solution will emerge, and possibly soon. “It's safe to say we're not.

Play for real with EXCLUSIVE BONUSES
Play
enaccepted