PROBLEM GAMBLING United States Gambling Research Institute
PROBLEM GAMBLING
(Note: Problem gambling is led here as a category that includes a serious problem player and a more difficult position, which is a "pathological gambling". Observable gambling is also used as a compatible language of "problem gambling". be).
Problem gambling national characteristics
- According to a survey by the Michigan Research Institute in 1976, 77 % of the elections of the state were more pathological players. At that time, the indicator was 2, 5 % in Nevada, the only state that was legalized and widespread. In the past five years, the rate of illness is 2, 8 to 14 or 5 %. In July 1996, most of the selective public opinion polls data were conducted in accordance with the support of a telephone interview that actually caused discussions during the improvement, in accordance with the report of the research university, Wisconsin's politician.
The gambling in AIOVA has rapidly expanded after the entry of the casino.
- Ayob's problem gambling has increased more than three times after the occurrence of new gambling forms, legalized and legalized in the river ship and the Indian settlement. According to a survey by the Ayof Public Service Bureau, gambling addiction, which was 1, 7 % of the population in 1989, increased to 5, 4 % in 1995. In accordance with this report, the prerequisite of such an rise was the appearance of legalized gambling of casinos and other forms.
- The Gambler group in Iowa has a relatively mild difficulty in gambling and has not yet been classified as a problematic player, but a casino has been seen and other freshly legalized gambling has spread. From 1989 to 1995, it doubled (11, 9 to 22, 9 %). With the times, the group has the ability to freeze more seriously.
In the United States with a casino, the degree of gambling is even higher
- In a state where casinos and casino gambling (including video games) have already been conducted, such as Mississippi and Louisiana, according to a stat e-level survey, gambling dependence is more gambling. The percentage of disease is high. In Louisiana and Mississippi, this indicator draws 7 and 6, 8 % in Georgia, where gambling is legalized with a limited number of. I will do it.
- According to a 1995 survey, in Louisiana, the illness rate of problems and the "life" and "present" of pathological gambling is higher than any state investigated at the time, and "present" illness. The rate was 4. 8 % and the "life" was 7. 0 %.
- Players Anonimus (Gamblers Annimus, GA) reported that the number of members has increased significantly after casinos and similar gambling have been legalized. In the Gulfoport district of Mississippi, the number of members increased at least 10 times after the emergence of casinos.
- Ten years ago, there was one GA college in Minnesota, but the number increased to 49 by the mi d-1990s (the mi d-1990s when the casino appeared (the University of Minnesota Daluto School of Dalute School was held in 1994. According to research, more than 100. 000 people in Minnesota have suffered 3, 2 % of the state population due to gambling "growing negative results").
- The number of GA branches in the United States increased to 1038 by 656 in 1990 to the end of 1995-During the legalized gambling, especially the casino, became much more affordable.
Questions in gambling measurements / North Dakot's Native American High Gambling indicators
Researchers have long discussed which tools are the most accurate measurement of the problem gambling. It is not much attention to which interview method gives the most reliable evaluation.
- The 1993 R. Volberg study interviewed 400 native Americans living in four counties in North Dakota, North Dakota. Researchers used both telephones and full samples. The survey showed that the problem gambling was different depending on the survey method. Since age and income may be a factor that affect the presence or absence of the target person, researchers have obtained data that has underestimated the problem gambling in research using telephone surveys. He pointed out that there is a possibility of being, and the fac e-t o-face interview is high.
Problems gambling in the younger people
As gambling becomes more and more common, as it can be enjoyed at a reasonable price, gambling can have a strong effect on young people, and youth can be a victim of gambling addiction.
- The artelic rate of problem gambling among 18-21 year olds in Louisiana, where almost all appearances of gambling are permitted, raises 14, 3 percent. Adolescents are more than twice as likely to be made by pathological players than adults, and are 3, 7 times more likely to be made by problem players than adults - the least responsible, but still category.
- Levels of problem gambling among youth are higher than adults
In Minnesota, in line with the Minnesota-Dulut Institute study, scientists noted that from 4, 1 to 6, 3 percent of adolescents have suffered harmful consequences from gambling.
- The New Jersey Compulsive Gambling Council stated that 11% of calls to its hotline regarding gambling challenges are from adolescents. |You can do it so that you can really come across as exactly how {} people who actually my partner and i promise, whoever quickly just ignores these seemingly ignored.
- Studies conducted in 1995 and 1996 among suburban Massachusetts adolescents speak to the impact of state-sponsored gambling. In fact, a selective survey conducted in Quincy among 3067 6th and 12th grade students found that 25% of them had played the lottery in the past 30 days. Most of them had played with someone in their family. Another selective survey of 506 students, secondary school, found that 44, 6% remembered how they had played the first time they had gambled with a family member. According to a note in the Gambling Research Journal, 9, 9 to 14, 2% of adolescents are at risk of becoming or returning to serious tasks, and 4, 4 to 7, 4% of adolescents show a pathological model of gaming behavior.
Source: Westphal, J. R., & amp; amp; amp; amp; Rush, J. (1996), Pathological Gambling in Louisiana: Epidemiological Potential. Journal of the Louisiana Medical Association, 148, 353-358.
All types of gambling are more likely to lead to problem gambling.
- Iowa problem gamblers usually participate in gambling guides that allow for "continuous" gaming on a weekly basis. This includes casino board games, casino slot machines, instant lottery games, etc. Note: Behavioral correlates of problem gambling include the role of systematic gambling and endless gambling. Systematic gambling is participating in one or more gambling events on a weekly or more frequent basis. Continuous gambling is characterized by active game cycles and the opportunity for players to quickly reinvest their winnings.
- Gambling researcher Dr. Valerie Lorentz calls hig h-speed low betting gambling such as video pokers and slot machines "crack cocaine." According to her sentences, these gambling attracted a chronic depression, forced to gamble and quickly become a pathological gambler.
- The second group of pathological gamblers is more intelligent and wealthy at first, attracted to casinos, sports gambling and racetrack gambling.
Problem gamblers have a higher suicide rate than the general group
- The number of attempted suicide in Mississippi's suicide was 24 in 1992 before the casino was formed, but increased to 137 in 1995 and in 1996 after the casino was formed. Gulfoport police stated that the increase in the number of gambling and the custom of the casino to distribute alcoholic beverages to customers for free.
- According to Wisconsin researchers, 23 % of Gamblers in the state are committing suicide.
- According to Minnesota experts, casinos, states lottery, and other gambling have become cheaper and socially accepted, and suicide related to gambling increased between 1991 and 1995.
Problem Gambler's economic and social loss
- According to a 1996 survey commissioned by the Wisconsin Policy University, the social cost of gambling (crime, bankruptcy, home violence, unemployment, family collapse, public service cost) is $ 9. 469 per year per person. Wisconsin's annual social cost was higher for gamblers gambling at a casino, $ 10. 113 per person. Wisconsin's 32. 425 problem gamblers have been damaged by about $ 37 million to state taxpayers, IPOs, and employers annually.
Impact on ATM problem gamblers
- Many casino operating companies have new ATMs and credit card systems at the venue. There is a cashless system that can provide a bank card to the player and pass it through the slot machine device. Manufacturers are currently developing a method of avoiding ATM's $ 300 a day and accessing their credit cards without a PIN.
- According to a survey conducted by the New York City Gambling Council in 1996, problem gamblers and pathological gamblers lose once a day or more, compared to gamblers that are not. It turned out to be a high frequency of charging the limit and pulling out money.