Singular To Integrate Golden Race Game Suite European Gaming Industry News

Singular To Integrate Golden Race Game Suite

In a partnership with Tier1, Singular will integrate all packages in the Golden Race Games into their flexible Igaming platform.

With a virtual sports and a task of game technology, SINGULAR can provide up to 10 regulatory markets to buyers.

"The partnership with GOLDEN RACE is a new step to provide not only hig h-quality content but also an interesting skill set to players. Golden Race broadcasts the actual sports enthusiasm through its own cool virtual games. It has a unique legal ability, and is an important tool for our customers.

According to the Golden Race founder and Managing Director Martin Vafter, "Participation on the Singular Igaming Platform will provide the industry's best virtual games and sports in the industry with new market and new customers in the Golden Race. So we are very comfortable to be with the same innovative company and achieve big things together.

The content of the Golden Race is currently the cheapest on this unique platform, connecting more than 20 virtual soccer leagues, tournaments, a wide variety of races and games, and other innovative virtual forms.

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Industry News

Playtika Reports Q2 2024 Financial Results

Reading time: 2 minutes

The second quarter of cash financial results, which ends on June 30, 2024, will be announced on June 30, 2024.

Sales were $ 627 million, decreasing yea r-o n-year (3, 7 %), yea r-o n-year (2, 5 %). Profit from the DTC platform was $ 173. 7 million, an increase of 1, 3 % yea r-o n-year, 5 and 1 % yea r-o n-year. Failure profits of $ 86 million also increased 63. 4 % yea r-o n-year, up 14. 4 %. After adjusting the loan, EBITDA increased 2, 9 % yea r-o n-year to $ 1911 million, and the annual rate was reduced (11, 2). As of June 30, 2024, the currency method, its equal and shor t-term investment, was $ 1. 1 billion.

"We are focusing on the endurance and possibilities of the main game, and the strategic initiative focusing on the bustle of the portfolio. We are looking for the ability to actively expand the range of games through merger and acquisitions. Robert ANTOLOL, the main executive director, is focusing on searching for a studio that complements our theater.

"The strict alignment for managing the business and the operating costs that focuses on direct buyers has led to a remarkable improvement in the characteristics of alternativ e-based profitability. We are sustainable. "Craig's" is "Craig's focus on our execution in this focus, with a faithful protection by ensuring profitability and creating long prices for our players and shareholders. -Abrahams stated by the president and the highest economy.

Characteristics of individual companies and major sales factors

The average number of paid users per day was 298, 000, and in annual calculations, (3, 6) %and (2, 9) %alternately decreased. The average billing conversion was 3, 7 %, 3, 5 %in the first quarter, and 3, 6 %in the second quarter of 2023. Profit from casual games decreased (4, 3) %in turns, and (1, 7) %of the year. The income from the target public casino games decreased alternately (2, 9) % (3, 4) percent. Bingo Blitz's income was $ 1557 million, decreasing (1, 2) % (0, 4) percentage in annual calculation. The income from the travel in June was $ 74, 000, decreasing (2, 6) %(2, 6), an annual calculation increased by 1, 9 %. Slotomania's profit of $ 133. 8 million decreased (1, 2) in execution, decreasing (7, 5) per year.

PlayTika has announced the quarterly dividend payment.

The PlayTika Board of Directors, which was registered at the end of business on September 20, 2024, the reverse of $ 0, 10 for the conventional promotion paid on October 4, 2024. We announced payment payment. Future dividends will depend on the market standards and promotions of the Board of Directors.

According to the results of 2024, the company waited for the lower part of the spectrum to be $ 2, 52 to 262 billion, and the EBITDA indicator after the adjustment was in the middle of the previous spectrum. It will stand $ 730-770 million, a serious cost of $ 95-100 million.

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Industry News

Navigating the iGaming Industry as a Start-Up

Reading time: 3 minutes

"Igaming-UNIVERSE will clarify a wide range of skills for new companies that are full of luxurious thoughts, unless the pebbles underwater cannot be avoided," said Pierre Mixdo, Director Pierre Mixty.

The global industry of online gambling attracts enthusiastic minds, creative talents and those with a strong entrepreneurial spirit at every turn.

From the acquisition of boutique studios for hundreds of millions of dollars to the mergers and consolidations of first-class operators consisting of unconditionally international favorites, there is no end to stories of turmoil. But while some companies achieve great success, others get into trouble.

This is due to the fact that navigating the online gambling industry is not easy. This is because it is a mining background, and one wrong step can be a game changer. To rise to the top, you need not only a great idea or a clever product, but also financial backing.

Finally, startups are required to master all business areas, from product features and customer skills to customization, differentiation, marketing and fundraising. And in this case, victory is not a given.

Let's take a look at some data on key areas to know how startups can get around the barriers.

Customization, Licensing, Complaint Handling

At the same time that the chapters walk towards adaptation, most of the map has changed from grayish to snowy white. This has opened up a wide range of skills for organizations, but at the same time it has created new challenges.

Operators, vendors and other proponents need to receive licenses and certificates to launch in regulated jurisdictions.

Most organizations have a specialized department for obtaining the important licenses to enter the market, and a team for providing the ratio, and receive compliance claims every day.

Therefore, even if you are alone, think about creating a specialized team involved in all normative claims, due to the fact that you are bidding for your business for a long-term life.

Stand out from the crowd

In fact, it is not surprising that many startups pursue such skills. This basically means that in order to stand out, you have to offer something fresh.

This could be something innovative. It could be a never-before-seen format of a game, a vibrant mechanism, development, solving a problematic question, or a basic search for the best way to arrange something that actually runs.

Technology is a great driving force in innovation, and emerging companies that are very successful often have their own platforms, conclusions, and mechanisms, and swallow the industry.

Of course, this is not considered a condition that is essential for success, and we have seen many startups that have been greatly successful by improving what they have already made.

In any case, emerging companies need an impact, and imitating their predecessors does not work. So finding a unique sales proposal that is creative and evokes something new.

Recruitment of larg e-scale buyers

One of the most important jobs in any business, whether in B2B or B2C, is considered to be a larg e-scale buyer recruitment. To do so, it is important to have a group advertising strategy supported by a message that gathers buyers in the appropriate space at the right time and actually reacts.

In such a fierce competitive environment, it is important for companies and brands to have a real and clear voice to speak to the audience.

Therefore, for example, it is important for companies to have a clear identity and mission. It is also very important to identify a channel that can build a true relationship with the buyer.

Digital marketing is cos t-effective, tracking, and easy to optimize in real time, as long as the appropriate data is collected and analyzed if it is performed correctly.

This is why this marketing tool is essential for B2B and B2C companies.

Securing entrepreneurship funds

Most emerging companies face the need for funding to achieve their intentions. Organic growth is always possible, but it takes time, which can lead to the right timing.

However, finding a favorable investment destination can be difficult to say. Some companies provide capital but do not want to play an additional role in the daily management of the company, while others may claim their dominance and roles more than the founder wants to let go. There is.

Startup companies need to think about how to become an attractive company for appropriate investors. The Venture Max Group has an investment team, and there are specific aspects that companies should meet before considering the possibility of partnerships.

  • We are in the early stages of development with the possibility of a large upside.
  • It is a business with revolutionary freezing capabilities
  • Become a business with innovative technology
  • With a powerful founder team
  • The existence of expandable and protected market opportunities

Our attitude towards the investment should be a true partnership.

We not only provide economic assistance to startups, but also distribute our own gorgeous skills, not only navigating companies safely in this great industry.

Therefore, it is not the fact that we are acting on many problems, but those who can achieve our own Igaming prosperit y-Startups will receive a huge reward. It will be.

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Industry News

Maximising Game Success: The Advantages of Partnering with a Distribution Partner

Reading time: 6 minutes

Towards the unique current cycle of video games, seven development fronters cover and continue to covers planning, pre-production, creation, testing, pre-trials, launch, post-production. Second, it is difficult to maintain video games as they begin to compete to get the interest of players, and at the same time, selecting from the number of games. In return for a giant like Steam, cooperating with a partner in the actual steps of developing games in the final step gives a large strategic dominance and the relevance of the game up to a few months. 。

Vadim Andrieev, Rokky's management and c o-founder of ROKKY, a mass distribution platform that connects public and shops around the world, is the first year of sales of video games, in charge of Rokky. We preach the advantage of working on this distribution with such distribution partners.

How to effectively compete with major overseas distribution platforms like Steam

How is the ROKKY} overseas distribution platform opposite large distribution platforms like Steam? Later, this indicator increased to 4%of the total sale of that year 2-4 weeks before the release. The peak of reservation sales was one week before the release, and at this stage, Publishers can plan for 12%of the first year's firs t-year game sales. At the pr e-ordering stage, Rokky prepares the average annual sales of the game, 16 %, so that this importance can be ordered so that you can pr e-order the game.

Considering the release date, Rokky's annual sales will be 8%of the total. Compared to this, VG Insights indicates that the average of 12 % of the total sales will be triggered by Steam during the game release, and thanks to the release data accounting VG INSIGHTS, some have realized some on the first day. Is likely to flow. After this, the company's analysis will result in 15 % of the first week after the release. At the same time, Steam's first week of sales accounts for 22 % of the total sales.

After the release, it began to fall little by little, and in the first two to four weeks, ROKKY ranged from 7%to 4%a week and Steam from 14%to 5%. Rokky's reservation, release, and first monthly sales are combined, Rokky's annual sales reach 56%, and STEAM's annual sales reach 61%.

In the remaining 10 months, ROKKY is 43 % and Steam is 38 %, which accounts for almost the center of total sales. At the same time, changing the route on the right schedule actually indicates that the implementation using an extreme distribution platform as a whole is more slowly disappearing than steam.

Thir d-party distribution platform provides services that are flexible and focused on buyers

Cooperation with this distribution partner, such as Rocky, could provide a strategic advantage to the publisher. The extreme distribution platforms are expanding market scope, adaptation to changes in demand, minimizing the dangers associated with international sales, almost all others: almost all others: almost all: Almost all others all

  • Market restrictions: Some states and regions have strict restrictions on resale of video games, and in fact, direct development through platforms like Steam has become complicated. Rokk y-like distributors, which have the skills to work in such markets, have all the opportunities to safely overcome similar obstacles and secure new audiences.
  • The most flexible price setting: Steam is not every time, but it is almost instant for the configuration of the game demand and has the ability to provide bonuses and special offers in time. Distributors have any chance to adapt to the market situation and use a flexible price strategy.
  • Localization and cultural devices: Distributors active in specific areas know the characteristics of local cultures rather than all other distributors, and have customized content related to games localization and advertising campaigns. There are all opportunities to provide and support users in their native language.
  • Advertising: Sales agencies often help ads, such as advertising, PR campaigns, roles in district events and exhibitions. This can enhance the recognition of the game and attract more users than the regular Steam ads.
  • Pos t-support: In the case of physical games, the publishers are free from most of the rear support operations and can concentrate on content development, in order to provide all necessary backdrops, such as production, storage, and shipping.
  • Legal / Financial Support: Development in the international market may require knowledge of local laws and financial requirements. By providing legal and financial support in multiple experienced distributors, you can minimize risk and ensure legal requirements.
  • Reach to more users: Distributors often build relationships and partnerships with local retailers and online shops, reach more users and sell games through multiple channels. , Sales and brand awareness can be improved.

The merit of a partnership with the distribution partner is also proven that the ratio of sales via the distribution partner, which accounts for Steam's total sales, will increase over time. The following graphs have shown a change in Rokky sales on Steam's total sales 12 months after the game launch. It should be noted that the graph data is a total of the ROKKY database bes t-selling game. In some cases, the distribution of each game may vary significantly.

At the beginning of the release, the sales ratio via ROKKY peaked around 4 %. One week after the release, it has fallen to less than 1 %, and after that, it has been flat for one month. Looking at the month, the rotation rate gradually increased, 0, 78 % at the end of two months, and 1, 02 % at the end of the third month.

After the third month, the turnover rate fluctuates remarkably, but it tends to increase in general, reaching the peak in the sixth month. This is usually the time when the first promotion of the game begins. According to GeekyMinded, it takes 70 days for the game to sell for the first time. < SPAN> rear support: In the case of physical games, the publisher is released from most of the backdrop support operations to provide all necessary rear support, such as production, storage, and shipping, and concentrates on content development. Can do.

Luba

Legal / Financial Support: Development in the international market may require knowledge of local laws and financial requirements. By providing legal and financial support in multiple experienced distributors, you can minimize risk and ensure legal requirements.

  • Reach to more users: Distributors often build relationships and partnerships with local retailers and online shops, reach more users and sell games through multiple channels. , Sales and brand awareness can be improved.
  • At the beginning of the release, the sales ratio via ROKKY peaked around 4 %. One week after the release, it has fallen to less than 1 %, and after that, it has been flat for one month. Looking at the month, the rotation rate gradually increased, 0, 78 % at the end of two months, and 1, 02 % at the end of the third month.
  • Luba
  • rumor
  • The merit of a partnership with the distribution partner is also proven that the ratio of sales via the distribution partner, which accounts for Steam's total sales, will increase over time. The following graphs have shown a change in Rokky sales on Steam's total sales 12 months after the game launch. It should be noted that the graph data is a total of the ROKKY database bes t-selling game. In some cases, the distribution of each game may vary significantly.

At the beginning of the release, the sales ratio via ROKKY peaked around 4 %. One week after the release, it has fallen to less than 1 %, and after that, it has been flat for one month. Looking at the month, the rotation rate gradually increased, 0, 78 % at the end of two months, and 1, 02 % at the end of the third month.

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Elim Poon - Journalist, Creative Writer

Last modified: 27.08.2024

Activities. airGR, Suite of GR Hydrological Models for Precipitation-Runoff Modelling. airGRdatasets, Hydro-Meteorological Catchments Datasets for the 'airGR. Gaming: Online gaming offerings typically include the full suite of games According to gaming industry consultants, H2 Gambling Capital (“H2GC”), from. In the UK and Ireland (UKI), we offer sports betting (sportsbook and the exchange sports product) and gaming Game Multi and racing cash.

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