Slotegrator Partners with NetGaming European Gaming Industry News
Slotegrator Partners with NetGaming
Slotegrator - a gaming content aggregator and provider of offers for online casinos. Every day he expands his own partnership network to offer operators the best conclusions from the most innovative universal creators. The newest partnership agreement is with NetGaming, a young studio founded by industry veterans a little over two years ago.
NetGaming is keen to develop original mechanisms for games, and not just one-time processing, but any one set of features for different subjects. And yet, in two years of work workshop has released more than 20 high-quality slots and board games. Among their NetGaming - invited branded slots created in collaboration with MTV and South American Automobiles - Concert Shelby: According to MTV Pimp My Ride and Shelby Online Video Slot. Among other famous games - Treasures of Egypt, Vegas Time! , Skulls Gone Wild and Guardian of Prosperity.
NetGaming also offers advertising tools such as charity and other bonus features and plans to release a tournament tool at the end of this year.
In an official press release, the NetGaming team commented on the new partnership: Slotegrator's alignment to enter the bazaar matches NetGaming's layout, and we look forward to the ability to build a mutually beneficial business. Our gaming portfolio continues to grow from power to power.
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Playtika Reports Q2 2024 Financial Results
Reading time: 2 minutesPlaytika Holdings Co., Ltd. announces second quarter financial results for the fiscal year ending June 2024
Profit was $627 million, down 3. 7% quarter-on-quarter and 2. 5% year-on-year. DTC platform revenue was $173. 7 million, up 1. 3% quarter-on-quarter and 5. 1% year-on-year. Net profit was $86 million, up 63. 4% quarter-on-quarter and 14. 4% year-on-year. EBITDA before loan adjustments was $191 million, up 2. 9% quarter-on-quarter and 11. 2% year-on-year. Foreign exchange options, currency equivalents and short-term investments totaled $1. 1 billion as of June 30, 2024. "We are focused on strategic initiatives aimed at revitalizing the strength and potential of our core games and our bag. We are actively exploring opportunities to expand our game offerings through M& A. Our focus is to find studios that complement our existing games and create lasting value.
"Profitability continues to improve noticeably, driven by our focus on our direct-to-consumer business and strict operating cost controls. We are taking steps to ensure sustainable growth and profitability, and our commitment to creating lasting value for our players and shareholders is unwavering," said Craig Abrahams, President and Chief Economic Officer.
Key Business Characteristics and Key Business Drivers
Average daily paying users were 298 thousand, down 3. 6% year-on-year and 2. 9% sequentially. Average paying conversion was 3. 7% (3. 5% in Q1 and 3. 6% in Q2 2023). Casual gaming revenue was down (4, 3)% on a rolling basis and down (1, 7)% year over year. Community casino revenue was down (2, 9)% on a rolling basis and down (3, 4)% year over year. Bingo Blitz revenue was $155. 7 million, down (1, 2)% sequentially and down (0, 4)% year over year. Journey revenue was $74. 6 million in June, down (2, 6%) year over year and up (1, 9%) year over year. Slotomania profits of $133. 8 million were down (1, 2)% sequentially and down (7, 5)% year over year. Playtika Announces Quarterly Dividend Payment Playtika's Board of Directors has declared a cash dividend of $0. 10 USA per promotion of regular promotions included in the Offer, payable on October 4, 2024 to promotion holders of record at the close of business on September 20, 2024. Future dividends are subject to market standards and Board of Directors incentives.
Based on the results of 2024, the company anticipates that profits will be the lower end of the previously presented 2, 52 to 2, and $ 62 billion, and after adjusting the loan, EBITDA was previously presented 730-770. Predicted to be in the middle of the million dollar range, the serious cost is $ 95 to 100 million.
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Venturemax Group Director Pierre Miffsugu said that if the Igaming world could avoid pitfalls, it would provide great opportunities to new companies with great ideas.
The world's online gambling industry has always attracted people with a intelligent brain, creative talent, and a strong entrepreneur spirit.
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Navigating the iGaming Industry as a Start-Up
From the acquisition of hundreds of millions of dollars to boutique studios to the merger and integration of to p-notch operators, which have become recognized by everyone, the uproar is not enough. However, some companies succeed, while others fail.This is due to the fact that the online gambling industry is not easy. This is the background of mining (mining), which means the end of the game if you make a mistake. To reach the top, you need not only excellent ideas and smart products, but also economic support.
As a result, emerging companies need to master all aspects of business, from product characteristics and customer skills to regulations, differentiation, marketing, and funding. And even in this case, victory is not natural.
Look at some of these important fields and see how to avoid the disability faced by emerging companies.
Regulation, license, compliance
When the transition to regulation began, most of the maps turned white to snow. This was a great opportunity for the organization and a new issue.
Businesses, suppliers, and other providers need to obtain licenses and authentications to perform business in the regulated jurisdiction, and their requirements vary from market to market, but this is difficult to say. 。
Most organizations include specialized departments to acquire important approval to enter the market, and a compliance team that checks daily compliance. The cost of compliance violations is very high, which can be fatal for emerging companies.
Therefore, consider organizing a specialized team that meets all regulatory requirements, even if you are alone. That is because it guarantees the longevity of the business in the long term.
Stand from the crowd
In fact, it's not surprising that many emerging companies pursue such skills. This basically means differentiating and providing fresh things fundamentally.
This has the potential to be truly innovative. Unprecedented format, fresh mechanism, development, problem solving, or the best way to arrange what is already being done.
Technology is a great driving force in innovation, and new companies that have reached Big Sports often have a patented platform, conclusions, and mechanisms, and swells the industry.
Of course, this is not considered to be in a approach to splash, and many startups are harassed by huge sports while improving what has already been created.
In any case, emerging companies need to be affected, search for unique transaction proposals that invite something fresh, as a result, copy and move forward. I can't.
Larg e-scale customer acquisition:
Whether you are B2B or B2C, one of the most important tasks in your business is considered to be a larg e-scale acquisition. To do so, group advertising strategies are important, and at the right time, you can attract buyers with the support of notification that truly reacts to the appropriate space.
At the same time, for companies and brands, being basically real and having their own voices is the highest level of competition.
This is because, for example, this is a single way to make it sound in the background of noise created by rivals, as the company has a clear identity and task. 。 Modifying a channel that can introduce a true relationship with customers is still very basic.
Digital marketing is truly economically effective if it is done correctly, is perfectly controlled and easy to optimize in real time if it is planned and analyzed.
Therefore, this marketing method is considered unstable for B2B and B2C companies.
Securing initial funds
Most emerging companies face the need for funding to realize their intentions. The organic rise is probably every time, but it is boring, which has the potential for the company to actually miss the right timing.
However, finding an advantageous researcher has the ability to explain what is easier to arrange. Some traders are ready to provide capital, but they do not want to play unnecessary roles in the company's daily management, while others have more controls and roles than founders.
Startup companies need to think about how to arrange themselves for appropriate investors. Venture Max-Group has a variety of aspects of investment, and before that, it is essential to answer companies how to consider the possibility of a partnership with companies.
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- The attitude toward our investment is that it should be a true partnership.
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The seven development borders continue to the current cycle of video games: planning, pr e-production, production, testing, pr e-trial, release, and post production. And video games start competition to get the interest of players, and at the same time, the number of games for choices is not easy to distract. In return that depends on giants like Steam, cooperating with distribution partners at the final stage of the actual cycle of the game gives a lot of relevance to the strategic advantage of publishers and their concerns. A few months later depending on the games.
Vadim Andrieev, a massive director and c o-founder of ROKKY, a mass game distribution platform that connects shops around the world, is in charge of the first year of the launch of video game game, and this distribution like ROKKY. Determine the excellent quality of work with a partner.
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Taking into account the launch date, Rokky accounts for another 8% of total annual sales. In comparison, according to VG Insights, an average of 12% of all sales are triggered on Steam during the game's launch, likely due to VG Insights' Data Accounting feature allowing sales to flow on the first day after launch. According to the company's analysis, another 15% of annual sales are made in the first week after release. At the same time, Steam accounts for 22% of annual sales in the first week.
During the remaining 10 months, where almost half of all sales are sold each year, Rokky accounts for 43% and Steam for 38%. At the same time, the trend lines in the graph below show that, overall, sales from third-party distribution platforms are disappearing more slowly than from Steam.
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- At the beginning of the release, the sales ratio through Smokey peaks at around 4%. After one week after the release, the sales ratio drops sharply to just under 1%, and remains flat for the first month. Looking at the first month, the sales ratio gradually increases, reaching 0. 78% at the end of the second month and 1. 02% at the end of the third month.
After the third month, there are fluctuations, but it generally tends to increase, peaking in the sixth month. As a rule, this is when the first marketing promotion of the game begins. According to Geekyminded, it takes an average of 70 days for a game to be released.
After the sixth month, the turnover rate increased more noticeably, reaching a new peak of 2. 87% in the ninth month. In the tenth month, sales recovered, taking advantage of the large discounts made up to the previous month. At the end of the twelfth month, the share of sales via Roppongi stabilized at 1. 55%.
Although the sales ratio fluctuates, the overall trend is that the share of sales via the distributor Rokky in the total sales on the Steam platform one year after the game's release is increasing. The increase in the share of sales via distributors in the total sales on the Steam platform is due to several factors:
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Price competition: Shops where distributors sell publishers' games actively use their margins to compete on price. They can offer various discounts and promotions, making the offer more attractive to buyers compared to the fixed price on Steam.
- Promotions and marketing support: Distributors and their partner shops frequently run various promotions, clearance sales, and special offers to attract attention to their products and help expand sales.
- Localization and adaptation to local markets: Distributors can offer products tailored to the specific needs and tastes of local markets, which helps to boost sales in areas where Steam is less popular or has insufficient marketing support.
- Diverse payment methods and delivery terms: Distributor shops can offer more flexible and diverse payment methods and more convenient delivery terms, making shopping more accessible and convenient for different categories of consumers.
- Investment in customer service: Distributors often invest in improving customer experience by providing better support.