Star Wars Shatterpoint Stronger Than Fear Squad Pack Review Goonhammer
Star Wars Shatterpoint: Stronger Than Fear Squad Pack Review
When the TV series "Star Wars" was just broadcast, I didn't really like it. However, I have a chance again, and now the Spectra situation is one of the most favorite of Star Wars.
I was quite worried when these characters were announced at the shutter point. The sculpture caught my eyes. Absolutely, I will have a memo of "how to paint everything" dedicated to the box, but in this memo I will consider a stronger set of fear, and in another mem o-his friend is impossible. Make it possible.
Kanan Jarrus
Kang is the hunter who leads this unit, and frankly, this is one of the coolest Jedi characters I met in the Star Wars situation. In order to actually understand Canaan, you will be favored for yourself and watch a bad bag and rebel TV show as a related part. According to the shutter point, Canaan requires 8SP and 3 power, and 10 stamina and 3 fortes to create a unit. He also has Force Users, Jedi, Rebellion Allies, Scandrel, and Spector tokens. When the < SPAN> Star Wars "television series" Revilts "was just aired, I didn't really like it. However, I have a chance again, and now the Spectra situation is one of the most favorite of Star Wars.
Stances
I was quite worried when these characters were announced at the shutter point. The sculpture caught my eyes. Absolutely, I will have a memo of "how to paint everything" dedicated to the box, but in this memo I will consider a stronger set of fear, and in another mem o-his friend is impossible. Make it possible.
Kang is the hunter who leads this unit, and frankly, this is one of the coolest Jedi characters I met in the Star Wars situation. In order to actually understand Canaan, you will be favored for yourself and watch a bad bag and rebel TV show as a related part. According to the shutter point, Canaan requires 8SP and 3 power, and 10 stamina and 3 fortes to create a unit. He also has Force Users, Jedi, Rebellion Allies, Scandrel, and Spector tokens. When the TV series "Star Wars" was just broadcast, I didn't really like it. However, I have a chance again, and now the Spectra situation is one of the most favorite of Star Wars.
A Man With Two Names
I was quite worried when these characters were announced at the shutter point. The sculpture caught my eyes. Absolutely, I will have a memo of "how to paint everything" dedicated to the box, but in this memo I will consider a stronger set of fear, and in another mem o-his friend is impossible. Make it possible.
Force Push
Kang is the hunter who leads this unit, and frankly, this is one of the coolest Jedi characters I met in the Star Wars situation. In order to actually understand Canaan, you will be favored for yourself and watch a bad bag and rebel TV show as a related part. According to the shutter point, Canaan requires 8SP and 3 power, and 10 stamina and 3 fortes to create a unit. He also has Force Users, Jedi, Rebellion Allies, Scandrel, and Spector tokens.
Deflect
Hainan is a lot of time, because the platoon is the fact that he has an attack by supporting blaster weapons, which has a large number of attack cube s-7 and lon g-range combat 4. He still has six attacks from close combat attacks, and the only five blocks of defense are lon g-distance and for close combat. Lon g-range, for example, the attack skills for melee attacks contain the same as three values. The skill is assigned to him with Cretta, so 3 skill s-2 critical and 3 +skill s-2 criticals. At the same time, blocks and acorns in protective skills, 2 blocks for 2 skills, acorns, and 3 + skills are given two blocks and reshuffle. This rack battle tree is still very simple. If you use five furoshiki, you can pass along the trees and pass the road on the winding footprint. Both roads can do seven damage to the fourth spruce, basically have the choice of what to provide to the enemy, that is, stretch or echo. The latter choice for the enemy tree is reversed in the case of an ally. You can take 3 damage and provide you one recovery, or you can get one loss and provide three recovery. I really like the versatility of this rack, and in fact it is enough to keep a distance in a battle tree. The difference between a good player and a wonderful player is in this rack. < SPAN> Hainan is the position of many times due to the fact that he has an attack with the support of blaster weapons, which has a large number of attack cube s-7 and lon g-range combat 4. 。 He still has six attacks from close combat attacks, and the only five blocks of defense are lon g-distance and for close combat. Lon g-range, for example, the attack skills for melee attacks contain the same as three values. The skill is assigned to him with Cretta, so 3 skill s-2 critical and 3 +skill s-2 criticals. At the same time, blocks and acorns in protective skills, 2 blocks for 2 skills, acorns, and 3 + skills are given two blocks and reshuffle. This rack battle tree is still very simple. If you use five furoshiki, you can pass along the trees and pass the road on the winding footprint. Both roads can do seven damage to the fourth spruce, basically have the choice of what to provide to the enemy, that is, stretch or echo. The latter choice for the enemy tree is reversed in the case of an ally. You can take 3 damage and provide you one recovery, or you can get one loss and provide three recovery. I really like the versatility of this rack, and in fact it is enough to keep a distance in a battle tree. The difference between a good player and a wonderful player is in this rack. Hainan is a lot of time, because the platoon is the fact that he has an attack by supporting blaster weapons, which has a large number of attack cube s-7 and lon g-range combat 4. He still has six attacks from close combat attacks, and the only five blocks of defense are lon g-distance and for close combat. Lon g-range, for example, the attack skills for melee attacks contain the same as three values. The skill is assigned to him with Cretta, so 3 skill s-2 critical and 3 +skill s-2 criticals. At the same time, blocks and acorns in protective skills, 2 blocks for 2 skills, acorns, and 3 + skills are given two blocks and reshuffle. This rack battle tree is still very simple. If you use five furoshiki, you can pass along the trees and pass the road on the winding footprint. Both roads can do seven damage to the fourth spruce, basically have the choice of what to provide to the enemy, that is, stretch or echo. The latter choice for the enemy tree is reversed in the case of an ally. You can take 3 damage and provide you one recovery, or you can get one loss and provide three recovery. I really like the versatility of this rack, and in fact it is enough to keep a distance in a battle tree. The difference between a good player and a wonderful player is in this rack.
Now I Know There’s Something Stronger Than Fear
Since Overwatch Form III has no long-range attacks, you may not need to keep Kanan in this rack until you get closer if you want to back him off a bit. But when you get close and fight, this standard will have huge damage potential. I think this is meant to be like reflecting a blaster shot with a sword of light, and it suits me. He also has 8 block attacks in close combat, which allows him to go way beyond the combat tree. Melee XP gives 1-2 XP for a Creta and hit, 3 XP for a Creta, hit and jump, and 4+ XP for 2 criticals and a jump. Each level of his defense XP is based on the previous level. 1 XP gives 2 blocks, 2-3 XP changes enemy Creta on failure, and 4+ XP adds healing to the previous effect. The combat tree for this position is also very simple. This tree has a lower, middle and upper path, and the last one is when Kanan uses his active skill Power Push. The lower level is 6 units. In addition to damage, there are "Reveal", "Inject", and "Reposition". The middle path deals 7 damage and also issues "Expose" and "Push". The top row is
Ezra Bridger
Kanan's tactical ability is very interesting. If he is in III Solace, he can refresh and recover one power. If Kainan is in Pack Leader state, he can choose one ally from the Rebel Alliance and this ally can charge into the dashboard. If this ally is also Spectrum, Kanan can also charge.
Stance
This active ability costs Force 2. Kainan can choose an enemy unit in a radius of 3 and push it up to 3. This requires a lot of force, but it has the potential to win the battle.
Kainan can use this reactive ability after making a ranged attack against it and the effect is resolved. If the attack of that attack is unsuccessful, the attacking character will take 2 damage. I'm a big fan of ghosts, but this ability is a very good option to make opponents think carefully about whether it's worth targeting Kainan.
This face increases the ending point of the enemy by one. If the ally's rebellion alliance character is injured, Kanan will recover twice and then jump. If the injured unit is in a range, in addition to recovery and jumping, Kanan has the ability to attack with five dice. For example, just because you have the opportunity to think about what is in the protection on the other side of the board over Kanan, you should not target the units that attacked, but in fact, on your side. It was only a serious loss to one of the units.
Force Jump
Ezra Brigger was a hotel and orphan when we met for the first time, but has grown into one of the most attractive protagonists in the Star Wars scene. It is regarded as a minor unit in the given unit and costs 4 costs to make a unit. Has stamina 8 and Forest token 2, Force User, Padawan, Rebel Alliance, Scound Relel, Spector tokens. Just looking at the tags can see that there is a fairly attractive option for Ezra.
Unreliable Informant
Ezra, the quick disciple's attitude has a fairly simple battle tree. There are two starting points, choosing either, going straight and reaching the end of the tree, or jumping to the middle field to make both roads together. The road on the battle tree deals up to 6 damage, has a chance to cancel, attack, and jump. On the lower road, there are seven damage when you go to the edge, and there is a chance of injection, stretching, and brink. The middle road can rush from any road, giving Ezura a 3 recovery and reshuffle. There are six lon g-range attack dice and seven melee attack dice, so this tree will be able to break through. In addition to these attack dice, they also have five defense dice for both attacks. I like his defense skills because level 2 and 3 give additional techniques with dash support. If the skill is granted a block, a 2-3-2 block and a dash, and the skill reaches 4+, Ezura can replace the full hit in addition to the dash and two blocks.
Helpful Hand
Ezura's melee card is quite powerful and helps to raise the combat tree. With this skill, give a critical and loss once, a critical, hit and loss of one time in 2-3 times, two criticals and jumping once in 4 or more times. This is a fairly large number of hits to increase the combat tree.
Thanks For Doing The Heavy Lifting
For example, the table of skills in shooting is not bad. Skills are 2 hits, 2-3-Cretta and hits, 4+-2 critit and jerk. If the number of operations increases and the unreasonable critical increases, it will be useful each time.
This Helmet Is Property Of Ezra Bridger
Ezra's first functional legal ability is one power and jumping. This is a rather friendly way to reach the target at another height that enemies considered harmless.
“Zeb” Orrelios
The second functional ability of EZRA is still worth one power. Ezura chooses the enemy help character in Radius 3. In the manner of throwing a defense cube. When the results of "expertise" fall, the selected character has the ability to rush into the dashboard, and you will have the chance to allow this movement. The selected character is neutralized by block or collapse. I don't praise random consequences, but if I realize that it has the ability to need any of these results in history, it will probably sacrifice your power.
Stance
Ezura has a jumping ability that attracts the impact of movement if there is a compassionate leading power user within the radius of 2. If you have a leading unit, the power of the power is Dal i-Recreation.
This natural legal ability is the space that contains the huge meaning of Ezra in my gaze. Ezura breaks the draw for a battle. Domining the goal is to win the game, and as a result, the opportunity to win the enemy unit has a freeze ability to divide the winning or losing.
This Is Gonna Hurt, Pal
With this natural legal ability, Ezra can get a boost if Ezura injures the enemy's assist unit. While destroying the relationship between data and goals, Ezura has the ability to change the score only in this IRGE.
Lasan Honor Guard
For example, this Rasat a-warrior is as good as a sledge hammer. At price 4, it is considered an auxiliary unit with a rebellion alliance, spector, and warrior tokens. There are 9 stamina and three fortes. Her physical strength will prepare him with a key target in the opportunity to lose the injured token and get token injury. It is an element, for example, not a number of hell units with three durability. Apart from this, these indicators have the ability to absorb a lot of damage from enemies.
It’s Just Something About The Feel Of Their Helmets On My Fists
Zeb e-star, a venerable guard commander, has troublesome power and damage. There are 4 cubes and 5 cubes due to the attack on lon g-range battles and close combat attacks. In addition, the attack from a long distance is 6 cubes, and the attack from a close battle is 7 cubes. There are two values on his defense skills: Skill 1-2 adds 2 blocks, and 3+has 2 blocks and 2 recovery. The attack skills in lon g-range battle are 2 strikes per skill, 2 strikes and 3 skills, and assign 2 criticals per 4+skill. The skills of close combat also have the same quality, but the merits of 1, 2-3, and 4+accumulate merits.
Karabast
There are three numbers in the struggling tree of the zebra and can be selected. As you follow the lower path, ZEB6 will damage the difficulty of the joints, and you will do stretching, shocks and rearranges. The middle tier deals the same amount of damage, but instead, the opponent is differentiated by injection and echo. The upper row causes 5 damage and 2 shocks. The enemy is likely to be caused, and if you go through a long distance through the tree, the damage is considerable, but the combat tree consumes Zabe's ability by the enemy unit and is not straightforward.
Gameplay Tactics
Strike Team 1:
Hera Syndulla, Sabine Wren, Chopper
Kanan Jarrus, Ezra Bridger, Zeb Orrelios
He has the ability to apply this functional legal ability to Zeb's strength 1 and choose a rebellion alliance supporter in a directly visible zone without distance difference. Zeb has the ability to rush into this unit. If the selected dispensing squad is within the range, there is a challenge to move forward in exchange for jerk. Even if Zebu ends the movement by fighting with the enemy's dispatch squad, Zeb will immediately get the effect of focus. Zeb wants to be specific to the enemy unit, which is a great way to not only promote it on the board, but also to fill the attack cube display.
Strike Team 2:
Kanan Jarrus, Ezra Bridger, Zeb Orrelios
The Mandalorian, Sabine Wren, Rebel Commandos
This reactional legal ability includes a fairly high price, but has the ability to play a decisive role in winning or losing. When ZEB is injured, he has the ability to apply this legal ability, lose one sign of injury, a total loss, and to get two injured tokens. It is difficult to get a lot of injuries to him, but if he needs his goal, he needs to approach constructive means.
This reaction legal ability consumes one ZEBA power, but is worth it. Next, there is an impact of the attack like Zeb, and it has the ability to attack again with the power and the same 5 cube vs. the same unit here. The economy of the action is a great advantage, and the chance to attack twice with one effect jumps into your eyes immediately.
Thanks to this natural opportunity, the order card does not have the ability to be placed in the reserve if Zeba has a "injury" token.