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The Game of Life

The famous life game is a Milton Bradley game like a checker game. The game will change the journey of a person's life ...

From high school to retirement age, work, marriage, boy (or not). In this IRGE, all opportunities play a role from 2-6 players, but there are games designed for 8 or 10 players. The progressive version was released for the first time in 1960, 100 years ago (at that time, "approved by art link letters and his round picture was drawn in the box).

Contents

  • One situation
  • 2 settings
  • 3 Version of 1960s
    • 3. 1 Wage
    • 4. 1 Wage
    • 4. 2 Maps "Sharing of Wealth"
    • 4. 3 Life acts
    • 4. 4 Insurance and promotion
    • 4. 5 Blessing Day
    • 4. 6 Retirement
    • 5. 1 Career and wage
    • 5. 2 types of buildings
    • 5. Space for 3 classes
    • 5. 4 Life tile
    • 5. 5 Acquisition of housing
    • 5. 6 Insurance and promotion
    • 5. 7 Retirement
    • 6. 1 Small life game
      • 6. 1. 1 Womeneless cracker
      • 6. 1. 2 Up or down
      • 6. 1. 3 Heal your life
      • 6. 4 Treasures
      • 6. 1.
      • 6. 1. 6 Canon core
      • 6. 1. 7 Battle crane
      • 6. 8. 8 Prolor tank
      • 8. 1 The beginning of the laboratory
      • 8. 2 Career update
        • 8. 2. 1 Lifework
        • 9. 1 Work in life
          • 9. 1. 1 No scientific level is required
          • 9. 1. 2 requires a science level
          • 9. 3 Retirement

          History [ ]

          The board hitting the square in the trout

          Bradley's games did not include Titotam (si x-sided games).

          The game board was essentially a modified Setup [ ]

          The game consists of a track, on which players travel by spinning a small wheel with spaces numbered 1 through 10, located in the middle of the board. The board also contains small mountains , buildings, and other similar pieces, making the playing area three-dimensional . Playing pieces (pawns) are small, colored plastic 1960s version [ ]

          Life, a game protected by Milton Bradley in 1963, was different from the later version. For example, when the player reached the liquidation day, he was given the opportunity to be on the "poor farm" and was given the opportunity to freeze the millionaire and to move to a millionaire acritic.

          In this version of the game, art link letters played a skilled person, his portrait was placed on cash of $ 100, 000, and the box cover was encouraged by the link letter. The game was advertised as "Milton Bradley 100th Anniversary Game" and "Full 3D Action Game!"

          Salaries [ ]

          In order to determine his salary, the player had the opportunity to choose from two routes at the start of the game. A shorter route is called a "business", and basically a player is called "college" for a 5. route on a payday, and can receive $ 6, 000 to $ 20, 000 on a payday. Both records on the source route were linked to the first day of salary.

          1970s/1980s version [ ]

          About halfway through the production of this version, many dollar values doubled (possibly to reflect Salaries [ ]

          At the start of the game, the player had the opportunity to choose from two routes to certify individual income. The shorter route is called "business", and basically players will receive a fixed salary of $ 12. 00 for each payment. The longer route was called "College", and the player could receive $ 16. 000 to $ 50. 00 on each day. Both entries on the first route were linked on the first day of payment.

          "Share the Wealth" cards [ ]

          A certain number of "wealth distribution" cards were delivered in the game and set. Each player starts from one of them, and if you reach the "Payment Day" according to clear calculations, you will receive another one. There are three types of collection, payment, and release, and was applied in advance:

          • Space} When the player collected funds from the bank or received the “payment date”, the enemy with a “ground” card had the opportunity to kidnap the funds collected by this player.
          • If you landed in a space that is obliged to pay or pay taxes to banks, the player had the opportunity to transfer the payment card to a competitor, and the competitors were obliged to pay half of the first player's penalty.
          • If the player has a "liberation" card, the "wealth distribution" imposed will be canceled, and both cards will be removed from the game.

          Life Events [ ]

          If 1, 2, and 3 come out, $ 2000, $ 1000 for $ 1000 for 6, 5, 6, and zero if it comes from 7 to 10. If the twins were born or adopted two boys, they were paid twice. The price of the house was $ 40. 000, and the acquisition was one of the wine red spaces (that is, all the players had to go down in this space or buy a house after passing there). < SPAN> {Space}

          Insurance and Stock [ ]

          At the start of the game, the player had the opportunity to choose from two routes to certify individual income. The shorter route is called "business", and basically players will receive a fixed salary of $ 12. 00 for each payment. The longer route was called "College", and the player could receive $ 16. 000 to $ 50. 00 on each day. Both entries on the first route were linked on the first day of payment.

          A certain number of "wealth distribution" cards were delivered in the game and set. Each player starts from one of them, and if you reach the "Payment Day" according to clear calculations, you will receive another one. There are three types of collection, payment, and release, and was applied in advance:

          Lucky Day [ ]

          {space}

          Retirement [ ]

          Space} When the player collected funds from the bank or received the “payment date”, the enemy with a “ground” card had the opportunity to kidnap the funds collected by this player.

          {space}

          1991 version [ ]

          If you landed in a space that is obliged to pay or pay taxes to banks, the player had the opportunity to transfer the payment card to a competitor, and the competitors were obliged to pay half of the first player's penalty.

          Careers and Salaries [ ]

          {space}

          If the player has a "liberation" card, the "wealth distribution" imposed will be canceled, and both cards will be removed from the game.

          If 1, 2, and 3 come out, $ 2000, $ 1000 for $ 1000 for 6, 5, 6, and zero if it comes from 7 to 10. If the twins were born or adopted two boys, they were paid twice. The price of the house was $ 40. 000, and the acquisition was one of the wine red spaces (that is, all the players had to go down in this space or buy a house after passing there). {space}

          Types of spaces [ ]

          As in the 1980s version, most of the spaces on the game board are orange, and their instructions are only followed if they are landed on. The "Pay Day" spaces are green and impact the player when landed on or passed over. Red spaces now always signify a major life event (e.g. marriage , buying a house, Occupation spaces [ ]

          A certain number of "wealth distribution" cards were delivered in the game and set. Each player starts from one of them, and if you reach the "Payment Day" according to clear calculations, you will receive another one. There are three types of collection, payment, and release, and was applied in advance:

          LIFE Tiles [ ]

          A major change to the game in this version is the collection of "LIFE Tiles" as one progresses through the game. Every time a player lands on a space marked with the LIFE logo they collect a LIFE tile, (a small rectangular game piece with the "LIFE" logo on one side and an event on the other along with a sum of money collected from this accomplishment). (These also replace the previous "collecting presents" rule.) On each of these tiles is a major life event (e.g. climbing common cold , building a better Buying a house [ ]

          Space} When the player collected funds from the bank or received the “payment date”, the enemy with a “ground” card had the opportunity to kidnap the funds collected by this player.

          Insurance and Stock [ ]

          {space}

          Retirement [ ]

          If you landed in a space that is obliged to pay or pay taxes to banks, the player had the opportunity to transfer the payment card to a competitor, and the competitors were obliged to pay half of the first player's penalty.

          {space}

          If the player has a "liberation" card, the "wealth distribution" imposed will be canceled, and both cards will be removed from the game.

          If 1, 2, and 3 come out, $ 2000, $ 1000 for $ 1000 for 6, 5, 6, and zero if it comes from 7 to 10. If the twins were born or adopted two boys, they were paid twice. The price of the house was $ 40. 000, and the acquisition was one of the wine red spaces (that is, all the players had to go down in this space or buy a house after passing there).

          CD-ROM version [ ]

          In this version, three insurance (automobile insurance, life insurance, fire insurance) did not allow players to be injured by the number of "tragedy" (housing fire, car accident, etc.) behind the game. When you take out life insurance, a specific place was activated, and when you entered the place, the player could receive dividends. For car insurance and fire insurance, if the player enters the space of "carelessness" or "reckless driving" (at least a publisher described it as "Leckless Driver"), it will be lost forever. There was a possibility. Life insurance contracts may become "maturity" by gaining enormous economic interests if the person with the contract is in the corresponding box.

          The stock certificate played a much more (and realistic) role in this version than a recent version. It costs $ 50. 000 to buy a stock certificate, but almost all spaces with the maximum dividend (for example, "Oil" with a dividend of $ 480. 000) function only when the player has a promotion. Furthermore, a pair of sno w-like white spaces, like games with "Lucky Day", gave the player to "play in the market" in this game (this will be described later). If you enter a square indicating an increase in the promotion rate, the player will receive the appropriate money, and if you enter the square that shows the promotion rate, the player will lose money.

          At the end of the game, the player had the option to withdraw in the Millionaire position if he had the money. After the game, all players left here and count their money in the meantime. The player who had the most money won this game. In 1991, the "Life Game" was improved to encourage "good" players, such as waste disposal and homeless ("punishment place in previous versions)). If the player selects "occupation", a short pass is selected. When completed, one occupational card and one payment card are selected. If the selected professional card says "I need a science degree," you have to draw another professional card. If no other event affects the player, the player will continue the game with this particular occupation and wage.
          Most spaces that players need to pay for banks have a board nearby, and each supports any of the carrier cards. If one of the competitors has this career card, the funds will be paid to this competitor, not the bank. If the player himself has this career, no funding will be paid. One of the Burgundy space of this IRG is the acquisition of the house. At this stage, the player needs to create a contract to buy a house immediately and pay the same amount as this house (from the $ 200. 000 Victorian style house to a $ 40. 000 spli t-level hut). At this stage, you can take out the housing owner insurance at the cost listed in the housing contract. At the end of the game, the player has two abilities to "retire". Because they need to accommodate private cars in the millionaire housing complex (substantially changed compared to the previous version), or to retire in the countryside (formerly bankruptcy). Each of these varieties includes their own excellent qualities and dangers.
          After all the players have settled down, the amount of life tiles will be published, and those who have more money (the sum of life + price in total) will win. For example, for marriage and children, (2, 000 dollars per marriage, $ 1, 000 per child, back of $ 1, 000 per twin), and for other players Revenge (if you fall into the payday place, take the same amount as your salary from the selected player). It is said that retired players were protected from the selection). The retirement procedure has also been changed. The retirement players still turned their wheels in their turn to earn and lose money. The difference between the rural hectares and the millionaire's esthetic was that only one place where the players could lose, but the payment was low. In the second case, the amount of payment was high, but the penalty was more and more strict, which increased the risk of leaving the game. As a result, the strategy to leave the game has changed dramatically, and if the luck of the Millionaire Estate games is not in great shape, it will be possible to win the last resort: Speed ​​of rotation
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          Life's Little Games [ ]

          {space}

          $ 100. 000

          Safe Crackers [ ]

          {space}

          Up or Down [ ]

          There is one of each denomination from $5,000 to $100,000. There is also one of each denomination in the negative, which subtracts this amount from a player's potential gain (and is painted the Get a Life [ ]

          9

          Treasure Chest [ ]

          {space}

          Skunk Money [ ]

          $ 40. 000

          Cannonball [ ]

          {space}

          Crane Dump [ ]

          Only included in the PC version, this game involved a player moving a crane left or right on top of a game board very similar to Trash Can [ ]

          {space}

          2000 (40th anniversary) edition [ ]

          {space}

          Starting College [ ]

          10

          Career Renovations [ ]

          {space}

          Jobs in Life [ ]

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          • Various versions of this game were provided by CD-ROM. The classic games corresponded to the rules of existing board games. The extended version of the game was also announced, and the Life Tile was replaced with a "Little Life Game" (a simple arcade game with a chance to get bonus money). In the extended version, when the player falls in the place where the life tile is placed, the wheels are turned instead. Random items were falling in each place. The exception was the 10th rotation by the player, and the awarded the prizes received from what he gained. Another exception is 5 rotation, which is called "revenge", which gives players another rotation, but not before choosing one opponent, but his opponents he victory. (Or, if the player ends the game with a negative score, it will probably give it). Players retiring from rural acres have exempted from the selected revenge.
          • The player challenges four times and reveals as many boxes as possible. If you are convinced that the remaining number of trials cannot reach more amounts, the player will press the completion button.
          • All characters of the word L-i-F-E must be unlocked within 6 clicks. Each character appears one by one in three different places on the grid in the shape and color of life. Click 4 times to pay $ 100. 000. If you click 5 times, the prize money is $ 75. 6 and $ 50. 000. During the game, the corner display still imitates the identity of life, monitoring the progress of the player, indicating which characters have already been revealed, and which characters have not yet been revealed.
          • The Little Game of Life usually used $ 5. 000, $ 10. 000, $ 25. 000, $ 50. 000, $ 75. 000, and $ 100. 000. If the Stink Money loses the cumulative prize, all boxes will be released before the next rotation.
          • {space}
          • The game has two characters from $ 5. 000 to $ 100. 000. The game ends with a chance or all the challenges six times. Various versions of this game were provided by CD-ROM. The classic games corresponded to the rules of existing board games. The extended version of the game was also announced, and the Life Tile was replaced with a "Little Life Game" (a simple arcade game with a chance to get bonus money). In the extended version, when the player falls in the place where the life tile is placed, the wheels are turned instead. Random items were falling in each place. The exception was the 10th rotation by the player, and the awarded the prizes received from what he gained. Another exception is 5 rotation, which is called "revenge", which gives players another rotation, but not before choosing one opponent, but his opponents he victory. (Or, if the player ends the game with a negative score, it will probably give it). Players retiring from rural acres have exempted from the selected revenge.
          • The player challenges four times and reveals as many boxes as possible. If you are convinced that the remaining number of trials cannot reach more amounts, the player will press the completion button.
          • All characters of the word L-i-F-E must be unlocked within 6 clicks. Each character appears one by one in three different places on the grid in the shape and color of life. Click 4 times to pay $ 100. 000. If you click 5 times, the prize money is $ 75. 6 and $ 50. 000. During the game, the corner display still imitates the identity of life, monitoring the progress of the player, indicating which characters have already been revealed, and which characters have not yet been revealed.

          Selling one's house [ ]

          The game has two characters from $ 5. 000 to $ 100. 000. The game ends with a chance or all the challenges six times.

          LIFE tile reductions [ ]

          This board does not have a $ 75. 000 or $ 100. 000 space. 2- $ 20. 000; 6 -$ 10. 000. 00。。。。。。。。。。。。。。。。。。。。。。 The other two spaces have a store. If Skuns notices, the game will end and there is no funding. Players have the option to brake at any time and click the background of preparation.

          Current Version [ ]

          This IRG has two parts from $ 5. 000 to $ 100. 000. The difference from the treasure chest is that the player has the ability to reach one or more opportunities in the direction of the game. In this IRGE, the player has four emgers and eight clicks that match it, which can get more accidental.

          Jobs in Life [ ]

          No Degree Required [ ]

          • A game that is very rare on a PC, the opposite of the crane dump. In this game, the player must move a white bucket like snow between crane dump slots. Once the bucket is determined, the player throws the ball from the crane (the crane does not move in this game) and expects it to enter the bucket. The ball in the bucket was $ 50, 000, and the maximum prize was $ 300, 000.
          • In the 1992 version, those who started studying at the research institute received $ 40, 000. In the current version, similar players receive $ 100. 000. Before starting studying at the research institute, the players will receive the same excellent results as the 1992 edition.
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          Degree Required [ ]

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          Retirement [ ]

          • Space] Added a fresh space that players have the ability to realize a personal home. The cost to realize a house is the direction of (or divided) the necessary amount determined by the rotation of the wheel to the initial value of the house (similar to this CD-ROM IRGE). If the low amount is spinned, the player will lose his advantage, the average amount will be a break key, and the maximum amount will impose a large advantage. If this method is implementing a house, another house is purchased and the process is repeated at the end of the game (without options).

          Notes [ ]

          • The game was endorsed by Art Linkletter in the 1960s. It is now part of the permanent collection of the Smithsonian 's National Museum of American History . It spawned a book, The Game of Life: How to Succeed in Real Life No Matter Where You Land ( Criticism [ ]
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          Other versions [ ]

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            2. ↑ External links [ ]

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            Last modified: 27.08.2024

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