The Top 50 Mobile Game Makers of 2023

The Top 50 Mobile Game Makers of 2023

Mobile games move faster, attracting many players and talents, no stimulating many funds, and in 2023 again. For example, a great object, corporate projects that have been born in the past 12 months, and projects that enhance mobile device space as the number one space for the most innovative game developers.

This year was a difficult year in some ways (*COUGH*, Apple, thank you very much!). Large studios have caused a great deal of confusion, and the grass roots movement and app store policy have influenced new pressure and impact on the prosperous major leisure industry. The uplifting of pandemic (global epidemic) has given the road to the new normal "Pelestroika", and concerns about reliable financial indicators and lon g-term outlooks have given the desire for easy victory and specific betting. 。 It was an era of integration. We carefully verify what is actually working and focus energy in more effective places.

However, the energy, plans, creativity, and willing power of the mobile society are not weakened. There are new and very interesting plans, new technologies, new business models, and paid channels around us, which provide new and wonderful products to players, find new customers, and gain market share. 。

And its quality, which is actually being shaped around us and around the world, is done more than anyone else, more than anyone else.

That's what we are going to celebrate here, that is, the lon g-standing work of the best 50 mobile game developers. Our experts surveyed precedent and numbers and chose the world's most successful companies. In addition to the current sensation, each company may have a greater sensation next year, according to our monitoring.

You may have overlooked the benign soul (in fact, we know that there are quite a few other souls that we want to include), but we may have revised unusual oversight-like hell. There was no Borg group with artificial intelligence (so far)! But ultimately, he tried to choose Best of Best. These are currently leading the topic and will determine the direction of the mobile industry next year.

And I can't wait to see what will happen next!

PS: Hyprmx, a partner who supports the top 50 game makers in 2023 and made a unique proposal to contribute to the continuous rise in the industry Thank you.

#50: Devolver Digital

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Devolver Digital "

Debolver Digital was consistently destructive and wonderful, never being driven to the wall, but this year, some rules broke and distributed through carefully selected channels. , I was able to increase the popularity of mobile.

Following the exclusive contract with Apple Arcade, the company released "Reigns: Three Kingdoms" in Netflix Games Service. After this, the destructive "Devolve r-Tumbling Time", which summarizes many characters in the company's portfolio in one game, has appeared, making it an attractive work. If the subscription segments continue to grow, hig h-quality PC games such as Terra Zero may become even more widespread. Mobile devices are still very part of the business of listed companies, but cros s-platforms will be a passage to most companies next year.

Softigraphy

  • Terra Zero
  • Rains: Three Kingdoms
  • Space} Devolver Tumble Time
  • Downloadwell
  • Space plane

#49: Kwalee

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In 2022, it was a huge success for Kwary's British developer, recorded 200 million downloads, and in January 2023, 1 billion downloaded. After a 12 % increase in profits, the company announced a new partnership with CrazyGames in May and transferred 11 mobile games to the web.

In June, as part of the mission of hiring the best specialists in the game industry, EDRIAN MARTON, vice president of HERRY, was adopted. In addition, the company, which shouts the transition to artificial intelligence in the context of game production, has supported employees to provide new ideas quickly and smartly than ever to use artificial intelligence. The hint of advertising revenue in the hypercure segment is the same issue for Kwary, so it will be important to shift to hybrid casual.

Softigraphy

  • drawing
  • Shootout 3D
  • Rocket Sky
  • Bakery
  • Go fishing

#48: Ustwo games

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USTWO game "

USTWO remained in the ranking thanks to the triple I product, which boasts an inseparable quality, and was the end of the emotional research. Thanks to the release of the game in collaboration with Netflix, Desta's viewers have expanded significantly.

In addition to the development, the company is a pioneon in the field of "profit for profits", supporting initiatives such as "a place where black designers are located" promised 3 % of profits from Desta Charity Organization UK Youth. At 2022 events related to Alba, we support many green game jams that planted 2 to 5 million trees: natural adventures.

In the future, the monument volleyball series, which has been awarded, has a sequel to guarantee that it will be seen (and on this page) in the next many years!

Softigraphy

  • Desta: Memory in the meantime
  • Gather carefully
  • Alba: Wild Adventure
  • Monument volleyball

#47: Aristocrat Leisure

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Aristo Clear Leisure "

The combination of real money "gambling" and "game" industry has proved to be the winner for Australian corporate Ariste Crat Leisure. In the 202 3-hal f-year financial results, the salvation of the entire group increased 12 %.

Pixel United (Product Madness, Big Fish) in the video game sector played a unique role and increased the number of members by 13 % as the market was tight.

The biggest concern is that it is a community casino like Big Fish Casino, Heart of Vegas, a casual game, and Gumy Drop Gends is clear (and Obviously, it is considered an outsider.

The solid gameplay of this game, skillful marketing (celebrities and anime series are ahead), and similar action games "Mech Arena" have elasticity.

Softigraphy

  • Raid: Shadow legend
  • Big Fish Casino
  • Heart of Vega s-Slot machine
  • Evermage
  • Mech a-alina

#46: Metacore

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MERGE MANSION has become one of the most popular mobile games of the year, thanks to its own innovative marketing campaign. Other mobile games may use big names for ads, but they have not developed a story that evolves with the advanced and bold "IT" artist Pedro Pascal as MERGE MANSION.

Of course, flashy marketing alone cannot succeed in a business that brings more than $ 10 million every month. To do so, you need a game design of a good team, a live operation, and the best collaborator, but Metacore combines these three elements, inevitably lucky luck, luck, and Finnish sis!

Naturally, Supercell merchants immediately entrusted the company to add a recently launched Everdalee to the company.

Softigraphy

  • Fusion condominium
  • Everdale

#45: Com2uS

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COM2US is a company that developed SUMMONERS WAR franchise and is a historic game innovator (do you remember Skipping Stone and NOM). The company, which is elegant between the Web2 and the Web3, has strive to take the trend and take a unique path, and is also different from an ambitious competitors.

COM2US plans to release at least 10 games (including Summoners War: CHRONICLES) with blockchain functions released through cryptocurrency C2X this year. The web2/3 hybrid tactics that gradually get used to the blockchain function while leaving the familiar F2P elements (consciously or unconsciously) may make a considerable fruit next year. is. If not, you will move to the next big one without hesitation!

Softigraphy

  • Summary} Summoner War: Sky Arena
  • NBA Now 2022
  • MLB 9
  • Walking Dead: All Stars

#44: Sandsoft

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After appearing on the first list of the top 30 mobile game manufacturers in the Middle East and North Africa, Sandsoft appeared on the list for the first time. The reason is simple, because the company has set up one of the hottest spots in the fas t-growing world.

After opening a flagship studio in the Riyad, Sands Soft has invested $ 3. 25 million in Race Motor Sports Game Development Company The Tiny Digital Factory in January, opening a new opportunity for collaborative publishing in the Middle East and North Africa. 。

Further collaboration with JAM CITY to release the famous game "DC Heroes & Amp; Amp; Villains" is one of the best options for developers who are looking for partnerships in this area. Shows. The fact that he has welcomed talented human resources, such as Ahamed Sharif (former Meta AR/ VR/ Metaverse Platform Engineering Director), has supported the company's ambition.

Softigraphy

  • Fantasy selection
  • Drive forward YALLA!
  • Pacific Rim
  • Rambo

#43: Wildlife Studios

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Wildlife studio

Wildlife, Brazilian developer, spent a great year, and Tennis Clash quickly became one of the largest mobile sports games in the market.

This game has won the official sponsor of the Australian Australian Open, becomes the official mobile game of Laurent Gallos (French Open), and the two games of the first Olympic sports games held in Singapore on June 23. It became one of us.

On November 22, the studio doubled down on its focus on mobile devices (after firing nearly 300 employees who were working on other projects), salvaging the victory of its in-house game Zooba: Zoo Battle Royale, while Sky Warriors, a game dedicated to zero-gravity combat, is showing promising results. With an impressive portfolio of 60 games released to date and over 3 billion downloads, the studio lives by its core value of "act fast and think big."

Softigraphy

  • Tennis Match
  • Zoob
  • Air Warriors
  • Suspect: Secret Cottage

#42: Homa

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Homa is a video game incubation and publishing platform aimed at the hyper-casual gaming market. Founded in 2018, the French company expanded steadily over the years until it raised $100 million in interest last year, providing additional rocket fuel and rebranding.

The fundraising was quite successful, as it was before the IDFA winter of hyper-casual, leaving room to switch to hybrid casual and hire professional experts. On April 22, a special detachment was formed to launch Aquarium, Fight for America, and a little while ago, Merge Army in collaboration with 8SEC.

Homa's future is expected to be bright, as the company's personal games are selling well, with Merge Master: Dinosaur Monster expected to be downloaded more than 100 million times by June 2023, and the company is also expected to work with new technologies.

Softigraphy

  • Master Merge: Dinosaur Monster
  • American Battle: Battle of the Nations
  • Cowboy Rescue in the Wild West
  • Zombie Defense: War Z Survival

#41: Trailmix Games

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Trail Mix Game

The enchanting situation Love & amp; amp; amp; Pies continues to evolve. Trailmix has since proven its viability with a $4. 2 million investment from Supercell. The British maker received another $60 million from the gaming giant while retaining its freedom and talent.

Not only is the company a benchmark for values ​​and culture (it won the Green Game Jam award on June 23), but it also evokes real results. The transition from Merge 3 to Merge 2 has achieved 60% user retention on day one (22% on day 30, 10% on day 180), coupled with strong story-driven content, generating millions of dollars in revenue every month.

With gameplay, storytelling, and the realistic planning behind it, we can't wait to see what 2023 has in store.

Softigraphy

#40: AppLovin

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Perhaps the company has raised its name (and gold) with growth and revenue services, but the transition to a mobile publishing company (via Lion Studio, Magic Taburn, Machine Zone) is so bad. Not!

Applovin has led chart data. AI2023, in the US headquarters game publisher, was ranked seventh in the world's games, ranking 7th (21st in the world). Game of War, "Final Fantasy XV", "Matchton / Mansion", and "Project Makeover" are continuing to make solid profits, and the "Hyper Caj Magical Game" by Lion Studio The number of downloads is increasing. However, according to the company's unique indicators, the publishing business is still secondary, the profit margin is low, and the overall income has decreased. However, with the acquisition of competent games, a wide range of portfolios, and quality focus, we were able to justify last year's hope.

Softigraphy

  • Mt.
  • Space} Wordscape
  • Project "Makeup Up
  • Final Fantasy XV: New Empire
  • Games during war

#39: Tactile Games

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Tactile game "

"We make good content. We don't ride a smart business scheme." This is the word of Tactil Asbierren's Malta Soonguard CEO. This word clearly expresses this unpretentious studio culture.

The company's main mobile game "Reeds Garden" is a story explosive game with a match 3 genre, despite one of the most successful games released by European studios in the past five years. be. According to Data. ai, the game has brought US $ 517 million to today's App Store and Google Play.

At the same time, the subsequent game Penny & Amp; amp; flo has released a US $ 60 million since its release, and in March 2023 a new puzzle of Makeover Match. More big events are waiting.

Softigraphy

  • Lily Garden
  • Penny and Flo
  • Simon's cat: Time of the story

#38: Tilting Point

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Tipping point "

In September, Tilling Point announced a new partnership with Netflix and declared an aggressive entry into the subscription field (details on the list below). Tilting Points has released two more than 70 million hits on Netflix, and has also developed a new game.

The new version of Oregon Trail "Oregon Trail: Boom Town" has also been released, and a new partnership with Fragbite has been concluded, and "MMA Manager 2: Ultimate Fight" has been released.

The collaboration is strong, the brand name continues to be offered in a variety of portfolios, and despite the incorporation of new technologies such as web shops and web 3 checks, tilting points have not escaped from the issues facing many of the industry. 。

Softigraphy

  • Sponge Bob: Classi Cook off
  • Star Trek timeline
  • Narcos: Cartel Wars
  • MMA Manager 2

#37: Capcom

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The mobile development of the Japanese game company Capcom has been growing steadily for a while, and the recent news, such as "Monster Hunter NOW" specializing in AR, has been impatient. Is a partnership with Nian Tick a great success like Pokemon GO? The expectations of shareholders are clearly high, as Capcom's promotion, which has been recorded twice in April 2013, has proved.

Monster Hunter Riders exceeded 5 million downloads, and Street Fighter: Duel finally landed in Europe and the United States, but was initially a rare Chinese game. The latest games have reached 5 million worldwide by the release in February 2023.

Softigraphy

  • Street Fighter: Duel
  • Monster hunter rider
  • Monster hunter
  • Snooped Lops

#36: Playtika

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For PLAYTIKA, M & Amp; A has become a new focus in the past year. However, the company in Israel could not complement the Reworks and Seriously acquired in Finland, lost to the Angry Birds manufacturer Rovio, spent $ 25 million in the Turkish manufacturer ACE GAMES, which was eligible for the acquisition. 。

Outside the market, the first quarter profit was $ 656. 2 million, and the EBITDA was $ 22027 million, up 13 % yea r-o n-year, which was quite impressive. It also depends on a reliable technology stack, including a digital studio that makes full use of AI. "

Casual games such as "Solitia Grand Harvest" and "Bingo Blitz" have produced enormous profits, as they are still important in community casino games (both of them grow). With the richness of funds, M & Amp; A will increase.

*At the time of this writing, no data for the second quarter has been announced.

Softigraphy

  • Big Harvest Solitaire
  • Bingo Blitz
  • Best friend
  • Pirate king

#35: Square Enix

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Square Enix

But more popular with its own console legacy, Square has the ability to expand its impressive catalog of mobile games with countless Final Fantasy, Nier Tensei, Voice of Cards, Dragon Quest spinoffs and pretty much everything else.

As almost every regional publisher does, the in-house bazaar rakes in a fair share of profits: games like Dragon Quest Walk and Dragon Quest Tactics in the Land of the Rising Sun alone rake in more than $25 million a month. We literally can't account for how much of the $2, 500 million in sales that won't be made in 2022-2023. We have to get to mobile games, but we know that browser mobile/PC is actually within $840 million, and a Sensor Tower valuation of $55 million a month leaves us within $660 million (or 26% overall).

Given new games like Final Fantasy XV: War for EOS and FF VII: Ever Crisis, we can wait for these numbers (and the percentage of mobile games) to increase heading into the next 12 months.

Softigraphy

  • Dragon Quest Walk
  • Dragon Quest Tactics
  • Final Fantasy XV: EOS
  • Romancing SaGa Re: Galaxy
  • NieR Tensei

#34: CyberAgent

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CyberAgent

CyberAgent, the parent company of Cygames, is a game company that also dabbles in a number of areas, including investment, media, and advertising. Cygames releases console, browser, and mobile games, so it's difficult to split the profits from mobile.

What we literally know is that this, for example, is that the company remains strong, especially in its own domestic Japanese market, and the rare Jump-exclusive game Uma Musume continues to win, having topped $2 billion in April.

Cross-border expansion is considered even more promising: South American and European lockers for the licensing and mass distribution of these and other games, which are not closed, such as the CCG Shadowverse, the RPG Granblue Fantasy and Princess Connect: Redive. In addition, if you add Final Fantasy VII: Ever Crisis, a subsidiary of Applibot, you will see that CY still occupies a corner of the top 50.

Softigraphy

  • Uma Musume Pretty Derby
  • Shadow
  • Granblue Fantasy
  • Princess Connect

#33: Voodoo

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A long-time favorite in the hyper-casual games market and a practical entrepreneur, Voodoo did not take any draws when it announced the release of its casual and mid-corn publications last December. "Hyper-casual games are dead!" was the only one to say at PGC London, General Manager Alex Shi.

Since then, the company has been using an increase victory thanks to the unique portfolio of the 10 hybrid casual games, such as Collect Em All and Mob Control, and has brought 20 to 100 million a year, and the company was monitored. We are working on new games over $ 100 million in that year.

VOODOO is still using the assembly flow of hype r-kajou games to filter up to 1, 500 prototypes, but Casual Games Vice President Alvaro Duerte announced a while ago that there are no more than four games a year. 。 He also suggested the possibility of the acquisition (besides the acquisition of Beach Bolts in 2021) ...

Softigraphy

  • Collect all
  • Space} crowd control
  • space
  • Spiral jump
  • Paper IO 2
  • Ran Rich 3D

#32: Habby

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Haby is a lack of preparation for a company that only invented by hybrid casual. Singapore companies can sometimes hear at meetings: she loves, so her game is read for himself.

And what are these games! The game is a perfect combination of a simple mechanism of hypercajuing games and casual / medium levelunis, and it was possible to raise your personal business from $ 1 million to $ 181 million.

The subsequent "Penguin Island" games proved that this was not a coincidence, but in the last 12 months, Habby had really diminished shadows. As most of the people were trying to copy his method, Habby again became a popular person and released two more bestsellers. The relentless action game "SURVIVOR. IO" (it has already reached $ 200 million, which is earned by Archero) and the rol e-playing game "SSSNAKER". It is not just us who are actually waiting for what will happen.

Softigraphy

  • Survivor. io
  • Space} Archero
  • Sssnaker
  • Penguin Island

#31: Netflix

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Netflix has settled on the first space on any day in the changing digital tranquil, but the conclusion of the exit to Game Bazaar was correct. However, it was really hard to realize his life and site in this space.

After a year and a half work, you can completely declare the evaluation of "everything is pretty good at the moment." -In the latter, from the viewpoint of creators and players.

Use of Kiteretsu IP phrases (Stranger Things, Queens Gambit), wise purposes in the industry, the conclusion of a unique contract with these companies (or reprinted) with these companies such as Super Este Mega Corp and USTWO Netflix has become a beach strip of more than 60 games. This was promoted by the acquisition of the main studio (such as the Next Games) and the intention to add more than 40 games by 2023.

But subscriptions have the potential to be part of the increase in the mobile market, the only possibility is a more extensive integration with applications that connect mobile players to communication, which has the ability to cause a lot of genuine praise and freeze a real turning point.

Softigraphy

  • Valiant Hearts Coming Home
  • Tomb Raider Reload
  • Asphalt Xtreme
  • High Waves
  • Oxen Free
  • Stranger Things 1984

#30: Jam City

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Much of the latest Jam City happenings have taken place at the company level: co-founder Josh Yguado became general manager, replacing the late Chris de Wolf (who moved from web 3 company PLAI Labs, taking Champions Ascension and his team with him). Apart from this, the attempt to enter the stock market, which has been postponed due to market volatility, continues.

But with just the development of mobile games, Yguado will now try to focus and expand the company, which has brought $4 billion at the expense of seven major games (including the acquisition of Luda last year).

Domestic puzzle Cookie Jam still brings the advantage of Harry Potter: Hogwards Mystery, Disney Emoji Blitz and Jurassic World Alive, drawing on a large portfolio based on location. But just give the chance for superhero match 3 DC Heroes & Villains to come to take off.

Softigraphy

  • Heroes & Attackers DC
  • Biscuit Jam
  • Harry Potter: Taipena Hogwarts
  • Universe} Jurassic World
  • Disney Emoji Blitz

#29: Shift Up

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Gach-Shuther Goddess of Victory: Nikke broke the $400 million mark in June and actually became a procession with other stalwarts, this one like Diablo Immortal, which broke the $500 million mark. Considering that Goddess of Victory was actually released in November 2022, since Diablo's July 2022, to compare, the game has a few months to make up for their losses.

Unique gameplay cunning was the driving force for the shift up last year: shooters with a shoulder-to-shoulder look (not that you'll actually find on consoles or PC) and gadget-wise mechanics have come out much more in demand in the country.

We cheer the Korean publisher's victory, which will continue until 2023, with brand extensions and the arrival of new games.

Softigraphy

  • Goddess of Victory Nikka
  • Destiny Child

#28: Netmarble

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Netmarble, the Korean giant that produced almost everything, including Lineage 2, Marvel Future Fight, BTS World, Tower of God, The King of Fighters Arena, Ni no Kuni Cross World, and The Seven Deadly Sins, has had a huge impact on the world of mobile games. It's not easy to challenge.

The profits were still strong, with $ 2. 1 billion in 2022 (up 6, 6 % yea r-o n-year), which was $ 83 million due to Spinx evaluation loss and recent bes t-selling sluggishness.

It should be noted that KABAM's US subsidiaries have left the necessary game, Marvel Contest of Champions, which brought more than 13 % of the company in the fourth quarter. The first simultaneous platform no n-dependent game King Arthur: Legends Rise by Unreal Engine 5, based on the Legend of Arthur, will also be a necessary release for the company's imminent riot.

Softigraphy

  • Pedigree
  • Ninokuni Cross World
  • The King of Fighters Arena
  • Marvel Champions
  • BTS World

#27: Stillfront Group

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Still Front Group "

With other Swedish rol l-ups (not rol l-up!) Is feeling pressure, this year is also a good year for the Still Front Group, and EBITDA increased 10 % yea r-o n-year to $ 695 million (about 67 million). It became a dollar). )

Sweden, which specializes in acquiring and managing mobile games and browser games around the world, has been working to create a synergistic effect between 23 studios, including nanobit, Candywriter, GOODGAME STUDIOS, and KIXEYE. In addition to studios in South America and Europeans, Jawaker and Babil in the Middle East and North African regions have joined 6waves in Asia in Hong Kong, Beijing and Tokyo.

Despite some concerns, he believes that this diversified and powerful management will support the direction with confidence.

Softigraphy

  • Trivia star
  • Big farm
  • Albion Internet
  • Hollywood situation
  • Call of War
  • Bit life

#26: Outfit7

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He is one of the most permanent franchises of mobile games, with the creation of a monster creation of monsters, and the bes t-selling titles continue to grow due to thoughtful updates and audiences.

In fact, "Talking Tom & Amp; Amp; Amp; Friends" has become the number one mobile IP in the last decade, and has been reigned in the MAU chart since 2013. Up to 470 million intensive users play more than 20 games of "Talking Tom & Amp; Amp; Amp; Friends" each month, and the company in China has kept the data secret, but by 2023 Sales are estimated to be about $ 184 million.

The release of the anime series and the development of a new franchise (unrelated to Tom) like a myths, the future outlook is bright. The company does not forget social responsibility. The game "My Talking Angel 2" won two awards in the 2023 Green Game Jam.

Softigraphy

  • My Talking Volume 2
  • My Talking Tom
  • Talking Tom Gold Run
  • Space} My Speaker Angela 2
  • Talking Tom
  • Call volume
  • Talking Tom Hero Dash

#25: FunPlus

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The 7th anniversary of MMO, Avalon's Unicorn king, and its new interesting collaborator was the main event for the global publisher this year. Alexander Amancio, an industry veteran, has joined the company as a director of the SVP and World Creation Division, taking advantage of the 2 0-year experience at the reflector and Ubey Isoft Mont Riol, and the larger brand, the best studio integration, and potentially. Refers a cros s-platform strategy.

Otherwise, a company consisting of 2, 000 people continues to make money from a variety of portfolios, including Stormshot, a strategic game in survival, scal Isle, Glory: Lost Island, and RPG, RPG. Mistynene T and Avalon's King of MMO.

In the future, DC Dark Legion's c o-production promises a further success of a small screen in 2024.

Softigraphy

  • Avalon King
  • Survival state
  • Antia's call

#24: Huuuge Games

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HUUUG E-Game "

Last year for Huuuu s-Games ... It was huge. What do you like from record high profits to new studios?

In the third quarter of 2022, it was the most profitable for casual casinos and social casinos in all history. The HuuUge casino and the billionaire casinos showed 57, 3 % net income compared to last year, with $ 644 million, and the EBITDA indicators after adjustments were $ 828 million.

Huuuge has concluded a publishing agreement between Square Triangle and FriedDegames and "Bowling Clash: New Legends" and "Cafe Dash: Cooking Diner Game" and started 2023 in the transaction mood. In the first quarter of 2023, the publisher again exceeded the highest EBITDA in the past.

Considering the diversification of cros s-platforms in PC games and creating a "capsule" (not cell "to create new game ideas!) Can it deny that it will be a more important year in the near future? ?

Softigraphy

  • Bowling Crash: New Legend
  • Cafe Dash: Cooking Diner
  • Game Stars slot
  • Space} Casino
  • Billion Four Casino

#23: Lilith Games

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Lilit h-Game "

While other Asian publishers have been getting attention, Hong Kong-based Lilith Games has been celebrating its 10th anniversary since April 23rd by quietly releasing great mobile games and achieving very healthy growth as a company that is earning $100 million in monthly revenue.

Rise of Kingdoms remains the top brand, having passed the $2 billion mark last year, while the new SLG Call of Dragons is also making big money in the West, and Dislight's comic-based RPG seems to be doing well, especially in the Asian market.

With offbeat games like AFK Arena, Warpath: Ace Shooter, Abi and Isoland 2 making similarly strong revenues, it's no wonder CEO Kenny Wang is looking forward to "the next decade of wanting to connect the world through games." .'

Softigraphy

  • Rise of Kingdoms
  • Call of Dragon
  • Dislyte
  • Arena AFK
  • Warpath Ace Shooter

#22: Rovio

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After seven years away from Catapult Games and trying new genres and brands, Finnish company Rovio finally returned to familiar formulas with the release of Angry Birds Journey early last year. Since then, sales have grown by more than 11% and it's been a success.

Angry Birds Dream Blast may have played an even more important role in the company's recent success. In the first quarter, it grew 68% year-on-year and tied with Angry Birds 2 for the number one spot on Rovio's rankings. Maybe, but that's not bad for a brand with over 5 billion downloads!

Of course, we can't help but mention that Sega plans to spend 706 million euros to acquire Rovio in the future. When the speedy blue hedgehog teams up with the red bird, the game could change forever.

Softigraphy

  • Angry Birds
  • Angry Birds Dream Explosion
  • Angry Birds Journey
  • Angry Birds Friends

#21: Moon Active

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Moon Active

Developer and publisher Moon Active has become synonymous with one gold mine: Coin Master. In this game, players compete to be the best among pirates, Vikings, hippies, and more, and Moon Active's valuation reached $5 billion by 2021.

Having survived the threat of being banned as a casino game in Germany, Coin Master continues to generate significant revenue to this day. And because Moon Active itself is an Israeli company, the coin-focused game is recognized as Israel's top player in a fast-growing gaming sector valued at more than $9 billion.

Moon Active has focused on a multilateral portfolio than (perhaps), and recently (in addition to the family islands acquired by Mersoft earlier), he acquired "ZE N-GAME" from Good Job Games and expanded his library. Considering the number of coins remaining in the national treasury, it is not surprising that there are more investments.

Softigraphy

  • Mint master
  • Zen match
  • Family island
  • Pet master

#20: Dream Games

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Dream game "

Dream Games continues to expand borders: Januar y-186 million TV campaigns, and the new London office is the "international presence" by the Managing Director and co-founder of Sonia Idemil. To expand, attract the best talent in the industry, become one, become one, and become one of the best entertainment companies in the world! " ".

Royal Match's live operations are always the highest priority, but the company also launched a soft version of Royal Kingdom, providing a new battle element (I want you to remember the Clash of Clans Match3) and a wider world of periscoika. Continuous construction is planned within the next year.

Softigraphy

Softigraphy

  • {space}
  • In 2023, a major change occurred in Niantic. It seems that the creator's Pokemon GO strategy once focused on giving GO-games to all brands, so it is difficult to doubt the accuracy of this strategy, given that this game has earned more than $ 6 billion. Ta.

#19: Niantic

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Unfortunately, a lot of continuation approaches to repeat this success, after Raffhali Potter: Wizards Yunite (closed on the 22nd), Pikmimine Bloom, General Manager, John-- Hanke closes projects, including La Studio, NBA All World and Marvel, who made difficult decisions in June: World-of-Heroes.

However, this is not the end of the road, the only way to change, the company not only develops new peridot and monster hunters, but also to improve the AR platform for games for themselves and other people. Focus your efforts to let go of "eternal games".

Softball:

Softigraphy

  • universe
  • universe
  • universe
  • Since Playrix is ​​considered a completely private company (probably the most accomplished company on this list), we don't have detailed data, but we do know that they continue to generate billions in industry profits every year thanks to their portfolio of unicorns (over $9 billion in lifetime revenue) that include GardenScapes, Homescapes, Fishdom, and Townships. We also know that the company has smart UA. While almost everyone is feeling the pinch, Playrix recorded the third-largest IAP month of the entire situation on January 23rd, raking in over $250 million in that month alone!

#18: Playrix

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The company also deserves top praise for the tremendous efforts they made to completely shut down their operations in the Russian Federation and Belarus, and even more so for moving the majority of their employees from the Russian Federation and Ukraine to their offices across Europe and other countries.

The company also deserves top praise for the tremendous efforts they made to completely shut down their operations in the Russian Federation and Belarus, and even more so for moving the majority of their employees from the Russian Federation and Ukraine to their offices across Europe and other countries.

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#17: Krafton

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Despite the fact that Korean game publisher Krafton has a multitude of games (and studios) across different platforms in its portfolio, including the "Castle Craft", "Defense Derby" and "Road to Valor" series, the brand's signature remains one key.

The mega-bestseller PUBG Mobile has made a staggering $10 billion in sales, making it one of the highest-grossing mobile games in the world over the past two years. Krafton took on direct publishing in India, one of the world's largest mobile gaming markets, and released the game under the moniker of a revamped new state edition with a regional team called BGMI.

PUBG games accounted for a staggering majority of revenues from mobile devices, accounting for more than 64% of Krafton's record revenue of 539 million kroner in the first quarter of 2023.

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#16: Tripledot Studios

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Triple Dot Studios

Triple Dot made it onto this list last year, thanks in part to its impressive position as the third fastest-growing private business in the UK. Since then, things have only gotten better.

According to the FT, it has an average growth rate of 795% and its budget has grown from 115, 000 euros to 83 million in just three years.

Tripleedot has expanded its team in the past, with Squopily President Daniel Fray Rich, who has become a game director in the past, to contribute to this rise.

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#15: Second Dinner

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Second dinner "

New record time! The game, for example, broke the fourth walls and card frames to enter the top 20 of our top 20. However, Marvel-Licensing absolutely entertained care, Nuverse's publisher worth praised for wise management, we deliver supply to Infinity's creator at the second dinner, Marvel Snap gloves. You have been force d-1- 1-winner 1-winner 1-winner 1-winner 1-winner 1-winner 1-winner 1-winner 1- Now one of the 2023 games world.

The CCG genre, cheerful ideas and cheerful pace, and Marvel Snaps, a given game-gathered games-a legal ability similar to profits and an impressive number: 3 million downloads the first week. $ 2 million, 1 million6 months-6 months or mor e-70 million more than $ 70 million!

Considering the level of the team (Ben Blud is the face of Hearthstone, he was also involved in WOW), and the tremendous skills of the Marvel version, the victory of the game is absolutely ... Inevitable.

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#14: Roblox

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Roblox, a very famous Internet (and mobile) game platform, is selected as a popular person in user content and Metavselnaya, and its countless cros s-medical transactions are literally not affected by accounting. Roblox, as well as F1 and Spotifs to the virtual performance of Gucci and Mariah Carey, can also drag all brands into their own corners.

The difference from many met a-combat games is that it has been able to attract considerable audiences. In the United States, more than 50 % of children play this game, the number of users last year has actually increased by 20 %, and MAU reached 200 to 300 million (depending on the case, it depends on the case. Depending on which report to read).

Naturally, the platform actually gained $ 16 %, and actually paid more than $ 624 million to developers, Adopt Me, BROOKHAVEN, BLOX Fruit, Meep City. These games such as collected billions of dollars.

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#13: Sea Group

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The fourth quarter of 2022 was the first quarter of the Singapore company, and the yea r-o n-year profit increased by 25%to $ 12. 4 billion, and in the first quarter of 2023, it was steady.

Garena Games Group's outlook was at least a bit of a rainbow: in the fourth quarter, profits fell by almost a third, constituting a bit of a minus $950 million, after which a "softening" was predicted due to the ban on Jump in India. The first quarter of 2023 was more positive: profits rose to $1. 1 billion, while missed profits rose to $432 million, 50% higher than the comparable period last year. User pay still went down, Tencent still declined and decided to reduce its own share (from 21. 3% to 18. 7%).

Free Fire is the least but promising unopened output of the main games and Contra, Call of Duty and Arena of Valor - licensed daily for the growing market in Southeast Asia, the sea is a force to be.

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#12: Unity

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The final quarter of 2022 was a landmark year for Unity. The game creation platform achieved its first profitable quarter as a public company (non-GAAP basis). The momentum continued on the 23rd, with first-quarter profits reaching $500 million, up 56% year-over-year.

The mobile game publishing division remains on a growth trajectory: median daily concentrated users have increased by 8% since 2021. Of course, Unity's victory was achieved through teamwork: Ironsource's recent supporters played a key role, providing Unity creators with access to Ironsurce Services' set of intermediary advertising and supplementary marketing tools. Separately, she gave the makers of 70 Unity sets of useless supersonic games, such as archers. io and brugrace, more than 2, 5 billion downloads.

Unity's role as a game maker in the future is unclear, but it undoubtedly remains quite influential in the field.

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#11: Electronic Arts

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Electronic Arts ”

Electronic Arts' mobile detachment has undoubtedly had a difficult year on almost all sides. First, it stopped the development of the "Battlefield" mobile game and blocked the FPS "Legend Mobile", which showed on the merits of the mold. Then the company announced almost flat results for its miniature game works, only a 1% increase compared to a 12% increase for PC / console.

However, regardless of the blowing winds, there were many signs that foretell a bright future. FIFA Mobile continues to show its best results, reaching the coveted $ 1 million mark, and Lotr: Heroes of Middle Earth is expected to repeat the 1 billion triumph Star Wars: Galaxy of Heroes.

EA maintains an extensive portfolio of mobile games, from personal franchises (SimCity, Need for Speed) to Glu games (Kim Kardashian Hollywood, Dash series). The core business has the ability to focus and innovate better.

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#10: Space Ape Games

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Space Ape Games

Walking the fine line between creating a fresh product and contributing to a proven society is a balance few people succeed at. It's not uncommon to have too many personal hits and have your audience pull away. If you can't provide a new space, you might lose them forever. But Space Ape also played well in this (second?

Now that Beatstar has become a unique and powerful platform, the British studio is literally entertaining its fans with a series of increasingly popular deals. The Beatstar team is adept at creating new connections between singers, labels and artists, using their unique personal connections and love of music. The bouncy genre spinoff Country Star will continue to do so.

Space Ape's games have been played by more than 150 million people, and lifetime sales have reached $375 million. Star = Beatstar artists have earned an unimaginable $120 million in the first year of its existence. At the same time, Transformers: Earth Wars has raked in nearly $150 million and continues to earn money ignoring the fact that it is a seven-year-old game. It's a rise that shows the team is trying to expand and maintain its business.

And it's a sign that Supercell is taking over the company's promotion. If you own 62%, you can be sure that it is preparing something well, and accept when it makes mistakes: The closure of Boom Beach: Frontline shows that Space Ape is not afraid to reduce its own promotions. Cost, and its latest game Chrome Valley Customs reveals new paths to success.

And this complex garage simulator, puzzles and plot is cleverly promoted. Beatstar players have ample chances to win new songs as part of an in-game promotion specially designed for 40 million players. With such a launch platform, the game is expected to be a huge success and new bestsellers will follow.

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#9: Miniclip

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Eleven years after the launch of Subway Surfers, the evolution and renewal of the company's popular brand Cybozu continues to produce fresh and loyal players. In fact, it hit 4 billion downloads in March this year.

Spin-offs like Subway Surfers Match have cleverly leveraged its personal IP to keep Subway Surfers at the top for over a decade, and its partnership with Outplay on Subway Surfers Blast has further increased the brand's appeal. This year, Subway Surfers Tag Cybo won Game of the Year at the Mobile Game Awards.

Of course, the company is now part of a larger family. Last year, the company was actually acquired by Miniclip, the latest in a series of seven significant acquisitions by the Tencent-backed company.

The company has said it expects 4 billion downloads of casual games by 2022, with over 1 billion of those coming from its winning game 8 Ball Pool, which leads a broad portfolio of over 580 apps. There are also sports staples like Ultimate Golf and Mini Soccer (as well as similar games like cricket, baseball, basketball and horse racing), shooters like Pure Sniper and classics like Agar. io. And while there's been a bit of a flurry of reports that the company is dropping its long-running browser channel on PC, the reality is that, as CEO Saad Chaudhry said last year, "We've seen where players are going. And now Miniclip is right where they are."

Softography:

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#8: Take-Two Interactive

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Take-Two's $12. 7 billion acquisition of Zynga remains the biggest acquisition in the mobile gaming world (at least until Bilzzard leaked King's Micro-vision), but it's hard to admit that the money wasn't spent wisely.

Just as Zynga made an early, practical move to bring Facebook's best games to mobile devices, Take-Two's bold move to add handhelds to its triple-A console and PC franchises has paid off, freeing up significant space for the mobile publisher on the company's cash balance sheet in 2022, allowing net bailouts to grow 53% to $5. 35 billion. In 2023, Take-Two effectively became the "first mobile" company. App revenues accounted for more than 50% of total bailouts in many quarters and 47% for the full year, with these games, such as Merge Dragons and Words with Friends, cited as the main reason for the $2. 5 billion contribution and as a key part of the $2. 2 billion total profit.

Q1 2023 (announced) metrics indicate a continuation of this trend. Artel's sales increased 20% year-on-year, with the relaunch of "Empires & amp; amp; Puzzles", "Toon Blast", "Merge Dragons" and "Words With Friends" games, taking a visible place alongside "NBA2K23", "GTA" and "Red Dead Remption".

In the end, the complexity of sophisticated low-cost community games and the clever marketing of the Zynga brand, as well as the development of the portfolio through the Turkish and Finnish acquisitions, are likely to have significantly supported Take-Two's triple-up games. If these games, such as GTA and Red Dead, are available on mobile devices...

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  • ByteDance is more popular for its hugely successful social networking app "TikTok", but the Chinese company's limbs are entering the mobile gaming world from various angles.

#7: ByteDance

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The first is publisher Nuverse, the advertising and economic powerhouse behind the award-winning Marvel Snap. It offers a more approachable access than other CCGs, so it's no surprise that the game's creator, Second Dinner, made it onto our list. Nuverse also offers a number of other options, including international branded games Warhammer 40. 000: Last Crusade, Ragnarok X, and ONE PIECE: Lost Routes, as well as regional games Flower, Figure Story, Watcher of Realms, and Wulin: Masters of Leisure.

She is also the owner of Moonton (2021-present), the publisher of the hugely successful game Mobile Legends: Bang Bang, as well as Watcher of Realms, Mobile Legends: Adventure, Magic Rush: Heores, and C4 Connect, which released Beautiful Girl Raising is an Inactive RPG in Asia, so each Moon likewise raise millions of dollars, although some money is likely lost in translation.

All of this has allowed mobile games to bring in more than $1 billion in revenue for the year ending June 2022. This figure, while clearly up over the past 12 months with the modest help of Marvel Snap, is obviously paltry compared to the company's total revenue of $80 billion last year.

Just as the Tiktok platform has the enormous power to promote its own and other games with initiatives such as "Tiktok forced me to play," it is precisely this kind of deep pockets that makes us certain that Bytedance's role in the mobile gaming stratosphere will inevitably increase in the coming years.

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  • In 2022 and 23, Scoply was in the "right place" again and again. Last year, Scoply seemed to have a downturn (falling from the top 10 to 20th place), but we didn't know yet what grand plan was behind the recovery.

#6: Scopely

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Even though it was already on a roll thanks to stumbling games like "Star Trek Fleet Command", "Buy Yahtzee" and "Marvel Strike Force" that quickly gained popularity and provided further rocket fuel, Scoply developed rapidly throughout the year. Attracting more than 20 million daily players worldwide and generating more than 1 billion hours of game time, Scoply recognized a winner when they saw it and crowned the game with another jewel.

With another game called Monopoly Go and the company's plans to expand further, it would not be surprising if there was an acquisition offer, but it would probably have been a shock to the world's gaming systems that the decisive offer came from Saudi Arabia's Savvy Games Group.

Even though the $4. 9 billion offer was very large, it is likely to be profitable for Savvy. The company will enjoy international recognition and benefits from its flagship mobile business alongside its own studios, NinetyNine Infrastructure Business and EtchOster ESL Giant. Add to that a significant cash war chest ($30 billion+) and a strong presence in the fast-growing MENA market and the future looks very bright for Savvy Games Group.

On the other hand, the purchase of SAVVY SCOPLY not only gives the financial support necessary to implement the development strategy for deepening them, which has a place to develop and franchise. As a collaboration and other studios in the industry, such as the purchase of a tag game, it is very flexible for fresh trends and probability research, as a cros s-platform bazaar.

Activision Blizzard

#5: Activision Blizzard

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When one of the huge technologies of the earth brings your name 680, $ 7 billion, you realize that you're actually doing something true. But this conspiracy is incomplete (and, and probably not, as the parties who are interested in it, are unfinished), we cannot regard it as approval!

Activision Blizzard in 2015 The struggle for leadership and legal abilities to push the future from the acquisition of King Mobile Company companies was due to the second line last year. Console and PC games continue to show the best results (we look at you, Call of Duty), the only activity blizzard mobile game has been obtained in our best. Thanks to things, they really control the ball.

Of course, it has retreated a little since 2022, but think that it is a pause in front of the imminent whirlwind by Microsoft. Apart from this, the company's business is pretty good! In the first half of 2023 (January to June), sales increased 34 % to $ 4. 6 billion, and profits were 97 % to $ 9. 7 billion. These numbers are more than a tak e-two rival, and we focus on the subsequent promotion of the Earth's "mobile device": $ 2 billion. From PCs and console games.

Yes, this state will probably be built with "Call of Duty" and "World of Walkraft", but "Candy Crash Saga" and its b y-product supported by incapable energy. It is increasing and prospering with daily meals (including soda saga, jelly saga, and quick solitia saga). In fact, the latter overcomes the $ 225 million of consumer costs of 22 million downloads worldwide, but it doesn't mean $ 666 million like Diablo IV!

Call of Duty: Mobile has overcome the unimaginable number of $ 3 billion and is still winning. Throughout my life (half of the entire play time of COD is played on a mobile device). And now, basically, assume that this is all a trillion sponsor ...

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  • Once a supercell has a very given company and takes time like a watch. Every year, it is a prototype for imitation that defines victory like a project that launches a new game, for example, a project that effectively manages live optic products.

#4: Supercell

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Few companies have been able to release mobile games that make a profit of hundreds of millions, fewer companies have been able to repeat this success, and only one company has achieved five times.

More than that, Supercell achieved this with a smaller team.

However, in the 11th year of its own existence, including powerful Supercell, I had to meet the unusual reality of the market change, decline in profits and the sixth spar. ILCCA Pannen's general manager made a conscientious and balanced post on a daily blog and accepted the need for change.

As a result, the company was able to return to the top of the chart. Of course, it has gained the best space thanks to the brilliant luck of the game (the only profit crash series game last year exceeds $ 10 billion), which is even more intensive investment in other creators. Increase.

However, we believe that supercells actually use new alignment and have the ability to arrange further, moving away from the small "celluler" structure, detecting a new development studio, "great risk. Going different is to support larg e-scale teams and operations that appeal to your own creators.

Added to Supercel l-Game's talent and Live OPS skills are measured, fixed, and wise alignment (and gain from these investments), what do you do? Permise investment to create a kettle, you will receive culture based on best practices and experiments.

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  • The popularity of last year has fallen in a mobile game ... but only a few!

#3: NetEase

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In a way, Netease has the opportunity to believe that it was not easy because there was no true deceleration of its rise.

Last year, the company set a record performance: the round was $ 13 and 75 billion, fell to a huge share -$ 10 billio n-mobile game, and in the first quarter of 2023, the company has grown and has grown. Continued.

In fact, as of October 2022, the company's promotional costs on the Hansen Exchange have risen by more than 85 %, and the maximum value reached before China's game legislation has risen two steps, and the rivalry, Tencent, is a focusing rival. It's not surprising to be pulled out.

All of these games, such as Identity V and LiveAfter, are not well known to Western spectators, but show the company's professionalism using partnerships with brands such as Marvel Super War and Eve Echo's. Achieved thanks to a wide range of games. The latter complemented these big brands, such as Lord of the Rings and Harry Potter, and became a partner for active Diablo Immortals and FPS Destiny's mobile debut.

Netease has also proved a certain number of international studios, such as PinCool in Japan, Bad Brain Studios in Canada, and Studio Anchor in Europe, proving that they actually know how to exceed their Chinese market. Hit games, like Eggy Party, have not only entered three games downloaded in China, but also have become bes t-selling in other major markets, for example, in the Philippines.

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  • This year, the Chinese publishing giant Tencent has succeeded, and the twin games that have praised the PUBG Mobile crown and the king have continued to be fruitful. Shortly ago, the first "Crafton Battle Royale" was a member of the selected club, which exceeded the great value of a large amount of money, increased more than $ 10 billion in a lifetime. It is noteworthy that it is still behind its own ally, which was a mobile game that overcome this famous barrier in 2021 ... and more than $ 500, 000 (from PUBG (PUBG) in 2022). I received ($ 500, 000 or more)).

#2: Tencent

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The success of data and other games has left a sales office for $ 11 % increase. It is noteworthy that the national authorities have reduced the regulations in the domestic market, and the implementation in China, which accounts for 70 % of the entire Tencent sales, is aging for the first time in a quarter. Probably the most exciting for Tencent this year is the intense (and agile) energy in the Indian market. "Fresh Tencent Level Infinit" label has released games such as "Arena of Barol" and "Arena Breakout" and achieved splashes.

All of these have suggested a great success in the first half of 2023. Incredibly, along with Net Eias, accounts for 80 % of the revenue created by 10 major Chinese game companies in the first quarter of 2023. While other companies are struggling to recover from a rapid pandemic height, Tencent's performance has been performing well, and its properties accounted for about 50 % of the current term of domestic revenue, rising from 40 % in the first quarter of 2022. At the same time, overseas sales reached a record high of 25 % to $ 1. 86 billion.

This is before seeing the company's expanding investment portfolio, including more than 45 important shares (or complete domination), including miniClip, Supercell, Riot Games, Netmarble to Epic, Discord, Roblox, and Voodoo. It is all.

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  • A new number one was born. Mihoyo has been surprised by his rivals for the last 12 months without missing a hit.

#1: Hoyoverse

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When a game that ranked first in the world ranking lost to other games, it usually has a shock and awe. However, when MIHOYO's "Genjin Impact" was taken up by "Honkai: Star Rail" earlier this year, it was the next step in the master plan rather than surprised.

Genjin impact defined this genre. This work, which mixes style, crosses the platform, and brings gacha game play to open world and global audiences, is designed to embody the style of the game and maintain an increasing casual player. It is a smart approach with a smart future. The game was a typical example of the triple A-class quality on mobile and spreading to other platforms, and many publishers were eager to imitate.

Game play and abundant content are always risky, so Mihoyo's courage and foresight show that he did extraordinary things for a luxurious design. There is. By combining the elements of single play and multiplayer on multiple platforms, this game has gained respect for players with its diversity and abundant quests, and makes you want to play even if you pay. The 2nd anniversary of September 2022 has recorded $ 3. 7 billion in sales and has been the most successful mobile launch for mobile since Tencent's Honor of Kings.

But thunder will not fall twice. HONKAI: Star Rail has earned $ 500 million in just three months after the release of the world, and has begun to grow rapidly!

The addictive gameplay, art style, and stories of the game have succeeded, and Mihoyo has become the second most profitable mobile game manufacturer in China. Statistics of the trajectory of cash flow, the quality of the product, and the skills and experiences required to reproduce the success of the product has pushed Mihoyo to the first place in this year. congratulations!

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Elim Poon - Journalist, Creative Writer

Last modified: 27.08.2024

According to Appmagic, Azur Games is the top mobile game publisher by downloads for the fifth year running. Supersonic is second again, with SayGames, kids. Detailed client reviews of the leading mobile game application development companies. Hire the best mobile game developer for your needs. Amongst this year's triumphant Top 50 Game Makers, illustrious studios such as miHoYo, Tencent, Netease, Supercell, and Activision Blizzard.

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